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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
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等了幾個月, ATi看來還是不得不屈服...
不過我想要實踐應該至少是下代產品的事. http://www.xbitlabs.com/news/video/...1030045717.html ATI Technologies Vows to Bring Shader Model 3.0, Multi-GPU Technology ATI Consider NVIDIA-Promoted Technologies by Anton Shilov 10/30/2004 | 05:02 AM ATI Technologies, the world’s top supplier of discrete graphics processing units, said it would adopt technologies that its arch-rival NVIDIA Corp. has been promoting for a while in future. While the Markham, Ontario-based graphics chip designer did not provide any concrete plans, typically graphics firms discuss details of their next-generation products, not hypothetic long-term plans. Pixel Shaders 3.0 – When Needed “ATI will support Pixel Shaders 3.0 when it becomes readily available in games and applications. Currently, this feature is not readily used by the developer community and today’s top titles still largely rely on Pixel Shaders 2.0. As this trend starts to change ATI will incorporate PS3.0 into its feature set,” said John Carvill, who is public relations manager on Integrated and Mobile Products for ATI, in an interview to an Asian web-site OC WorkBench. ATI Technologies has been consistently downplaying Shader Model 3.0 supported by NVIDIA Corp.’s GeForce 6-series GPUs since the release of the GeForce 6800 product in April, 2004. An internal document allegedly made by ATI stated: “Steer people away from flow control in ps3.0 because we expect it to hurt badly. [Also it’s the main extra feature on NV40 vs. R420 so let’s discourage people from using it until R5xx shows up with decent performance...”. Makers of graphics processors usually present new graphics architectures or seriously revamped architectures once a year. Some sources expect ATI’s next-generation R520 graphics chip to emerge in the first half of 2005. Before that ATI will offer its code-named R480 product, a remake of the current RADEON X800-series. Multi-GPU Technology – Probing The representative for ATI also made some comments in regards multi-GPU technology, a capability that allows two visual processing units to work in parallel and achieve higher performance in resource-demanding 3D environments than single VPU configuration. Currently multi-GPU ability is available on specially designed platforms by Alienware, a maker of high-end gaming desktops, and also from NVIDIA Corp., who supplies graphics processors that are natively able to operate in pairs. “Our [graphics] cards can already support dual-GPU configurations in such platforms as Alienware’s ALX. We have a strategy in place for dual-GPU on the chipset side but it would be premature to discuss at this time,” Mr. Carvill indicated. NVIDIA’s SLI is a technology that enables two NVIDIA-based graphics cards to operate in a single workstation or PC delivering higher graphics horsepower. A special mainboard with two PCI Express x16 is required for such configuration. According to NVIDIA’s estimates, typical performance advantage dual NVIDIA GeForce 6800 Ultra bring is about 75% - 80% when operating on a system running NVIDIA nForce4 SLI chipset that boasts special enhancements for Multi-GPU technology. NVIDIA’s approach requires special circuitry to be incorporated into GPUs and, for extra speed gain, into core-logic. Alienware’s Video Array technology does not require any special logic to be incorporated into graphics or system chips. ATI’s potential desktop multi-GPU approach is unclear, however, the company has some logic in its VPUs to allow them to work in parallel, as the firm supplies its graphics processing units to Evans & Sutherland for high-end graphics systems with up to 256 chips. ATI can make chipsets for both AMD and Intel microprocessors. NVIDIA Corp. does not have license to make core-logic products for Intel Corp.’s chips. |
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Master Member
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之前不是還提出SM3.0無用論嗎
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So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, And may we never need you again. |
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*停權中*
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引用:
ATI Technologies has been consistently downplaying Shader Model 3.0 supported by NVIDIA Corp.’s GeForce 6-series GPUs since the release of the GeForce 6800 product in April, 2004. An internal document allegedly made by ATI stated: “Steer people away from flow control in ps3.0 because we expect it to hurt badly. [Also it’s the main extra feature on NV40 vs. R420 so let’s discourage people from using it until R5xx shows up with decent performance...”. 這段很清楚的顯示了ATi 內部其實早已心知肚明不是這麼一回事了. SM3.0無用論只是拖時間用的. |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Mar 2001 您的住址: 桃園縣龜山鄉
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不這樣說,X800系列就慘了 (雖然還是讓高階市場被Geforce6打下來了)
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請不要再用打的方式教育小狗,有愛心的人請買以下的書來讀好嗎??謝謝您 別只給我一根骨頭 狗狗的異想世界 貓狗大戰:寵物行為四週集訓 愛咪咪的異想世界 終於還完12x萬的負債,以後不敗家了 阿斗的歷史名言:此間樂,不思蜀
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*停權中*
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可是nVidia對6800影片解碼問題的處理態度可能會讓局勢再度逆轉. ![]() |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Mar 2001 您的住址: 桃園縣龜山鄉
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引用:
6800影片解碼有什麼問題嗎?? ![]()
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請不要再用打的方式教育小狗,有愛心的人請買以下的書來讀好嗎??謝謝您 別只給我一根骨頭 狗狗的異想世界 貓狗大戰:寵物行為四週集訓 愛咪咪的異想世界 終於還完12x萬的負債,以後不敗家了 阿斗的歷史名言:此間樂,不思蜀
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Master Member
![]() ![]() ![]() ![]() 加入日期: Jun 2004 您的住址: 小到不行的工作室.....
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引用:
CPU使用率的問題吧.....這時候X800的長處就出現了 ![]()
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測試:A8N SLI Deluxe+OCZ 3700EL 測試:DFI NF4-Ultra-D初試 有問題請先爬文,拒絕濫發問題洗版! 要組電腦前,麻煩請先進來看一下 離題幫永不滅 ![]() 愛車改造中..... |
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
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Master Member
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SM3.0無用論是講給無知的消費者聽的. 自己有寫shader 的自己知道有沒有用.....
也不是ATi沒那個能力做, 而是有人跟我說ATi是裝死, 等NV把SM 3.0的市場拱起來再出 新產品把NV幹掉. NV現在推SM3.0, 多出來的電晶體全都是成本, 結果打下來的江山可 能就拱手讓回去給ATi. (這就要看NV怎麼應對了....畢竟之前就被人幹掉過一次) NV的技術能力都放在推新技術上面, 晶片上堆了一堆新技術, 想要用產品技術來佔市場; ATi的特長是在把現有的技術做到最好, 人家推過的東西, 他做得比人家更好,是用產品 實力來佔市場. 其實我現在是不推薦人家買X800, 要就等下一代支援SM 3.0. 要不就買NV4x. 無論ATi或NV,下一代產品可能會是DX9顯示晶片的黃金時代........(再下一代就會是 "時脈加強版")因為DX10規格可能還要孵很久呢~ |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Jan 2003
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引用:
如果因一個影片解碼問題而失去高階市埸 我要是CEO 乾脆切腹算了 ![]() 比某X社的CEO更有魄力 對了 聽聞NV要出有24條水管的 是真是假??
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So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, And may we never need you again. 此文章於 2004-11-01 06:56 PM 被 Luger 編輯. |
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