PCDVD¼Æ¦ì¬ì§Þ°Q½×°Ï
PCDVD¼Æ¦ì¬ì§Þ°Q½×°Ï   µù¥U ±`¨£°ÝÃD ¼Ð°O°Q½×°Ï¬°¤wŪ

¦^¨ì   PCDVD¼Æ¦ì¬ì§Þ°Q½×°Ï > ¹q¸£µwÅé°Q½×¸s²Õ > Åã¥Ü¥d°Q½×°Ï
±b¤á
±K½X
 

  ¦^À³
 
¥DÃD¤u¨ã
©v¤ò
Elite Member
 
©v¤òªº¤jÀY·Ó
 

¥[¤J¤é´Á: Mar 2002
±zªº¦í§}: ¥x¥_¥«
¤å³¹: 4,505
¤Þ¥Î:
Originally posted by alexlau
¨þ¨þ~²{¦b±z¬O§_ÁÙ°í«ù±z·íªìªº·Qªk?
¥Ø«eATI ¸ò NV ªº¼¶¼gDRIVER¥\¤O¬O"¥­¤À¬î¦â"©O?


§Ú·íªì·|¨º»ò»¡²Ä¤@¬O¦~¬ö¤p¤£À´¨Æ()¡A
²Ä¤G¨ä¹ê¬O«ücatalyst¨t¦Cªºbug¤w¸g¤ñ¤§«e¤Ö¤F«Ü¦h
(¦³¿³½ì¥i¥H¬Ý¬ÝOmegaDrive¹ïati driverªº¬Ýªk¡A¥L¹ïatiªº¶i¨B¬O«ùªÖ©wºA«×ªº)
r200¨t¦C§Ú¦Û¤v¬O¨S¥Î¹L¡A·íµM¤£¯àÅé·|±z¦Ñ²`¨ü¨ä®`ªºµh­W
¦ý¬Or300§Ú¦Û¤v¸I¨ìªº°ÝÃD¤£¬O¨º»ò¦h
(±Æ°£¹CÀ¸¶}µo°Óªº°ÝÃD¡A¯u¥¿ati¸Ó­t³dªº§Ú¬O¨S¸I¹L¡F
¦ý¬Ocs esc¤§Ãþªº¦Ñ°ÝÃD§Úı±o¬Oati¸Ó­t³d)

nv³o­ÓÀuÂI§Ú¯uªº¬O«ÜªY½à¡A
¦³¿³½ìªº¸Ü§A¥i¥H¬Ý¤@¤U§Ú«e­±¶Kªº¹Ï
¦P¤@ª©driverªºµe­±nvªº³£¬O¤@¼Ò¤@¼Ëªº
¦]¬°§Ú¬Oª½±µ¸õ¥Xgame¥h½Õªº

ati¤£»¡´Nºâ¤F¡A§Ú­è­è¦b´úcustom demoªº®É­Ô¤Sµ¹§Ú¥X°ÝÃD
½Õ¤F³]©w´N¬O¤£¥Í®Ä (§Ú¤w¸gµ²§ôµ{¦¡)
ÁÙ±o­«¶}¾÷¡K¡K¯uªº¬O¾ã¦º§Ú

¯u°ª¿³±zÁÙ°O±o³o¥ó¨Æ
¥Nªí³o¬q®É¶¡¨Ó±zªº¨­Åé°·±d¡A¥Í¬¡¶¶¹E
     
      
ÂÂ 2003-07-25, 03:51 AM #31
¦^À³®É¤Þ¥Î¦¹¤å³¹
©v¤òÂ÷½u¤¤  
Artx1
Master Member
 

¥[¤J¤é´Á: Jun 2002
±zªº¦í§}: ¯Ó¹q¶q»á°ªªº¦a¤è.
¤å³¹: 1,959
¤Þ¥Î:
Originally posted by ©v¤ò
§Ú·íªì·|¨º»ò»¡²Ä¤@¬O¦~¬ö¤p¤£À´¨Æ()¡A
²Ä¤G¨ä¹ê¬O«ücatalyst¨t¦Cªºbug¤w¸g¤ñ¤§«e¤Ö¤F«Ü¦h
(¦³¿³½ì¥i¥H¬Ý¬ÝOmegaDrive¹ïati driverªº¬Ýªk¡A¥L¹ïatiªº¶i¨B¬O«ùªÖ©wºA«×ªº)
r200¨t¦C§Ú¦Û¤v¬O¨S¥Î¹L¡A·íµM¤£¯àÅé·|±z¦Ñ²`¨ü¨ä®`ªºµh­W
¦ý¬Or300§Ú¦Û¤v¸I¨ìªº°ÝÃD¤£¬O¨º»ò¦h
(±Æ°£¹CÀ¸¶}µo°Óªº°ÝÃD¡A¯u¥¿ati¸Ó­t³dªº§Ú¬O¨S¸I¹L¡F
¦ý¬Ocs esc¤§Ãþªº¦Ñ°ÝÃD§Úı±o¬Oati¸Ó­t³d)

nv³o­ÓÀuÂI§Ú¯uªº¬O«ÜªY½à¡A
¦³¿³½ìªº¸Ü§A¥i¥H¬Ý¤@¤U§Ú«e­±¶Kªº¹Ï
¦P¤@ª©driverªºµe­±nvªº³£¬O¤@¼Ò¤@¼Ëªº
¦]¬°§Ú¬Oª½±µ¸õ¥Xgame¥h½Õªº

ati¤£»¡´Nºâ¤F¡A§Ú­è­è¦b´úcustom demoªº®É­Ô¤Sµ¹§Ú¥X°ÝÃD
½Õ¤F³]©w´N¬O¤£¥Í®Ä (§Ú¤w¸gµ²§ôµ{¦¡)
ÁÙ±o­«¶}¾÷¡K¡K¯uªº¬O¾ã¦º§Ú


¨ä¹ênVIDIA³ÌÅý¤H°Q¹½ªº¨Æ±¡¬O¹ïIPªº¬Ýªk¤ñ¸û«Ê³¬, ¦Ó¥B³Ìªñ¦³¶V¨Ó¶V«Ê³¬ªº·Pı.
ATi «h¤ñ¸û¶É¦V³nÅé¬ãµo¹ê¤OÁÙ¤£¨¬.... ¤½¥q¥»¨­ªººA«×«h¤£¿ù, ¤×¨ä¬O§Þ³N¸ê®Æ©ñ±o¶V¨Ó¶V»ô¤F.
µwÅ骺³¡¤ÀÁöµM¬ãµoR300ªºWest Team±jªÌ¤@²¼, ¤£¹L·Ó³Ìªñ³o¼Ë¾Þ¤]¤£¬O¿ìªk...
(R350->R360, RV350->RV360, ©MNV3xªº¼Ò²Õ¤Æ²`«×¤£¤@¼Ë, ATi ªº´¹¤ù¬[ºc¤@¼Ë¤]±`±`¬O­n­«ÀY°µªº)

·Pı¤WnVIDIA³Ìªñ¶V¨Ó¶V¦³ÂI§Ó±o·Nº¡ªº¶É¦V, ³oÂI³Ì­n¤£±o. = =b
ATi «h¬O©³¤U¦³±jªÌ¦ý¬O¤£°÷¦h, ¤WÀYªººÞ²z¶¥¼h¤S¨S»{²M¨Æ¹ê....
 
ÂÂ 2003-07-25, 04:16 AM #32
¦^À³®É¤Þ¥Î¦¹¤å³¹
Artx1Â÷½u¤¤  
©v¤ò
Elite Member
 
©v¤òªº¤jÀY·Ó
 

¥[¤J¤é´Á: Mar 2002
±zªº¦í§}: ¥x¥_¥«
¤å³¹: 4,505
Artx1¥S¦³¬Ý¹L¤U­±³o½g¶Ü?¡K¡K¨ä¹ê§Ú¬O¥ý·Ç³Æ¦n§Ú¦Û¤v³o½g¤~¬Ý¨ìDave³o½gªº
http://www.beyond3d.com/forum/viewt...der=asc&start=0
¤Þ¥Î:
Originally posted by DaveBaumann



As we'd expect, given their guide: full Trilinear. Curiously look what happens when the driver control panels are kep the same but the exe of the d3d version is renamed to "ut2003.exe":



(I kid you not, please try this yourselves) Not actually that much of a surprise, since when knew they were dropping down the filtering levels. However, clearly they are advocating the use of this application to demonstrate the filtering quality and then doing something else when the "ut2003.exe" was detected.


·Pı³o­Ó¥@¬É¯u¬O¤p§rXD

§ó¦³½ìªº¬O¤U­±¦³¤H´£¨ì³o­Ó¡G
http://www.beyond3d.com/reviews/alb...x.php?p=3#notes
B3D¦Û¤vªºALBATRON GeForceFX 5200 Ultra 128MB review¼gµÛ¡G
Notes

All games and synthetic benchmark executables were re-named to "beyond3d.exe" as a measure to deter any application name detection and hence optimizations by drivers that may produce results other than specified in the drivers/display control panel. Unreal Tournament 2003 proved a little tricky when it comes to renaming its "ut2003.exe". If you rename it to "beyond3d.exe" (as I did), you'll need to create a .BMP file in the game's \Help\ directory called "BEYOND3DLogo.bmp". What I did was simply make a copy of the existing "UT2003Logo.bmp" and rename that copy to "BEYOND3DLogo.bmp".


¤j·N¬O»¡¡A´ú¸Õªºgame©Mbenchmark·|¥ý§ï¦W¬°"beyond3d.exe"
²z¥Ñ©O?

--
¨ä¹ê§Ú´úcoloredmipªº°_·½¤]¬O¦]¬°Daveªº¥t¤@½g°Q½×
ÂÂ 2003-07-25, 05:22 AM #33
¦^À³®É¤Þ¥Î¦¹¤å³¹
©v¤òÂ÷½u¤¤  
Artx1
Master Member
 

¥[¤J¤é´Á: Jun 2002
±zªº¦í§}: ¯Ó¹q¶q»á°ªªº¦a¤è.
¤å³¹: 1,959
§Ú¬O¬Ý¹L, ¤£¹L¨ä¹ê§Ú¨S«Ü¯d·N.
¦Ó¥B§Ú¤â¤W¤]¥u¦³¤@±iNV28, ­n§Ú¥Í¥X¨º°ï¥d¨Ó´ú³oºØ°}¥MÁÙ¦³ÂI§xÃø. XD

¦Ó¥B²{¦b¬Ý°_¨ÓB3D¤ñ¸û¶É¦VATi ¨ºÃä; ·íµMATi ³Ìªñ¹ï3rd partyªº¤Íµ½ºA«×¦û¤F«Ü¤jªº¦]¯À, ¦Ó»P²£«~¥»¨­¤§Ãþªº¨Æ±¡¨S¤Ó¤jÃö«Y.
(°O±oB3D¤]¨üÁܰѤJ¤FFutureMarkªºBeta Program§a? Ãþ¦üªºª¬ªp)

----
¨ä¹ê»¡¯uªº, ·|·d¦¨¤µ¤Ñ³o¼Ë¤]¥i¥H»¡¬ODirect3D³y¦¨ªº....

¦]¬°¤@¶}©l¬°¤F·d¥X¤@­Ó"¼Ð·Ç", ©ó¬O¤~·|¥X²{OpenGL; ¥u¬O·íªì¤Ó¤j¤F, ©Ò¥H¦³¤H·d¥X¤FGlide, ³oª±·N¨à¨ä¹ê©M"¤è¨¥"¨S¨â¼Ë, ¹ïprogrammer¦Ó¨¥¨ä¹ê´N¬O·|«Ü°Q¹½³oºØªF¦è. ¦ÓD3D¥»¨­ªº¦a¦ì©MGlide«Ü¹³. ©Ò¥H«Ü¦h¤H³£±Æ¥¸D3D¤]¬O³o¼Ë¨Óªº.

"³£¤w¸g¦³¤FOpenGL¤F, ¦ó¥²­n¤S·d¥X­ÓD3D?", ¤×¨ä¬OD3D¤S¬O¥Ñ¯S©wªº¤½¥q´x±±,
³o´N¯S§OÅý¤H°Q¹½. ©Ò¥HOpenGLªº¦s¦b¯uªº¬O«D«D±`±`­«­nªº.

¦Ü©óDX¥»¨­¹À.... ­n»¡¹CÀ¸¤jÁ|¤ä´©DX9ªº¸Ü, §Ú·Q¤j·§ÁÙ¦³±oµ¥§a. DX8²{¦b³£ÁÙ¤£ºâ¦h´¶¤Î©O.
¤ñ¦p»¡¦n¤F, °£¤FXBoxªº¹CÀ¸, ¯uªº¦³¦h¤Ö³nÅé¤j¤MÁï©òªº¥ÎVertex Shader©MPixel Shader? ¥i¯à¥u¦³benchmark¤]»¡¤£©w.(¦½)

³\¦h¥Î¨ìDX8ªº³nÅé, ¨ä¹ê¬O¥Î¨ì¤@¨Ç"¤£¤ÓÅã²´"ªº¥\¯à¦Ó¤w,³o¨Ç¥\¯à·íµM¦³¥¦ªº­«­n©Ê, ¥u¬O¤j·§¥u¦³programmer¤~ª¾¹D³oºØ¨Æ±¡. DX9¦P¼Ë¦a¤]·|¹J¨ìÃþ¦üªºª¬ªp, DX9ªº¹CÀ¸¤]¤~·|¶}©l¥Î¨ìDX8ªº¥\¯à....
(°O±o¥ý«egiligula¥S¤]»¡¹L, "¯à¥ÎPS1.4§@±¼ªº¨Æ±¡¦ó¥²¥Î¨ìPS2.0", ¸Ü¬O³o»ò»¡¨S¿ù°Õ.... Ãþ¦üªºª¬ªp)

©ó¬O§Ú­Ì´N·|µo²{, µ¥¨ì¶}©lº¡¦aVS/PS2.0À³¥Îªº®É­Ô, ¤j·§¤S¬ODX10±À¥X¤§«áªº¨Æ±¡¤F.

¤£¹L·íµM°Õ, DX9¦]¬°©M¥H«e¤ñ°_¨Ó¦¨¼ô¦h¤F, ¤w¸g¤ñ¸û¤£¤Ó»Ý­n¹³¹L¥h¨º¼Ë¤@¦~§ï¤@¦¸, ©Ò¥HÀ³¸Ó¥i¥H¼µ¤[¤@ÂI§a?
«Ü¹³¥H«eOpenGL 1.0¨ººØ·Pı.... ÁöµM¤j·§¬O¤£·|¹³OpenGL 1.0¨º¼Ë¯à¼µ´N¬O¤F.
ÂÂ 2003-07-25, 05:50 AM #34
¦^À³®É¤Þ¥Î¦¹¤å³¹
Artx1Â÷½u¤¤  
bluesystem
Master Member
 

¥[¤J¤é´Á: Jan 2000
±zªº¦í§}: ¥xÆW®ç¶é
¤å³¹: 1,717
¤Þ¥Î:
Originally posted by Artx1
§Ú¬O¬Ý¹L, ¤£¹L¨ä¹ê§Ú¨S«Ü¯d·N.
¦Ó¥B§Ú¤â¤W¤]¥u¦³¤@±iNV28, ­n§Ú¥Í¥X¨º°ï¥d¨Ó´ú³oºØ°}¥MÁÙ¦³ÂI§xÃø. XD

¦Ó¥B²{¦b¬Ý°_¨ÓB3D¤ñ¸û¶É¦VATi ¨ºÃä; ·íµMATi ³Ìªñ¹ï3rd partyªº¤Íµ½ºA«×¦û¤F«Ü¤jªº¦]¯À, ¦Ó»P²£«~¥»¨­¤§Ãþªº¨Æ±¡¨S¤Ó¤jÃö«Y.
(°O±oB3D¤]¨üÁܰѤJ¤FFutureMarkªºBeta Program§a? Ãþ¦üªºª¬ªp)

----
¨ä¹ê»¡¯uªº, ·|·d¦¨¤µ¤Ñ³o¼Ë¤]¥i¥H»¡¬ODirect3D³y¦¨ªº....

¦]¬°¤@¶}©l¬°¤F·d¥X¤@­Ó"¼Ð·Ç", ©ó¬O¤~·|¥X²{OpenGL; ¥u¬O·íªì¤Ó¤j¤F, ©Ò¥H¦³¤H·d¥X¤FGlide, ³oª±·N¨à¨ä¹ê©M"¤è¨¥"¨S¨â¼Ë, ¹ïprogrammer¦Ó¨¥¨ä¹ê´N¬O·|«Ü°Q¹½³oºØªF¦è. ¦ÓD3D¥»¨­ªº¦a¦ì©MGlide«Ü¹³. ©Ò¥H«Ü¦h¤H³£±Æ¥¸D3D¤]¬O³o¼Ë¨Óªº.

"³£¤w¸g¦³¤FOpenGL¤F, ¦ó¥²­n¤S·d¥X­ÓD3D?", ¤×¨ä¬OD3D¤S¬O¥Ñ¯S©wªº¤½¥q´x±±,
³o´N¯S§OÅý¤H°Q¹½. ©Ò¥HOpenGLªº¦s¦b¯uªº¬O«D«D±`±`­«­nªº.

¦Ü©óDX¥»¨­¹À.... ­n»¡¹CÀ¸¤jÁ|¤ä´©DX9ªº¸Ü, §Ú·Q¤j·§ÁÙ¦³±oµ¥§a. DX8²{¦b³£ÁÙ¤£ºâ¦h´¶¤Î©O.
¤ñ¦p»¡¦n¤F, °£¤FXBoxªº¹CÀ¸, ¯uªº¦³¦h¤Ö³nÅé¤j¤MÁï©òªº¥ÎVertex Shader©MPixel Shader? ¥i¯à¥u¦³benchmark¤]»¡¤£©w.(¦½)

³\¦h¥Î¨ìDX8ªº³nÅé, ¨ä¹ê¬O¥Î¨ì¤@¨Ç"¤£¤ÓÅã²´"ªº¥\¯à¦Ó¤w,³o¨Ç¥\¯à·íµM¦³¥¦ªº­«­n©Ê, ¥u¬O¤j·§¥u¦³programmer¤~ª¾¹D³oºØ¨Æ±¡. DX9¦P¼Ë¦a¤]·|¹J¨ìÃþ¦üªºª¬ªp, DX9ªº¹CÀ¸¤]¤~·|¶}©l¥Î¨ìDX8ªº¥\¯à....
(°O±o¥ý«egiligula¥S¤]»¡¹L, "¯à¥ÎPS1.4§@±¼ªº¨Æ±¡¦ó¥²¥Î¨ìPS2.0", ¸Ü¬O³o»ò»¡¨S¿ù°Õ.... Ãþ¦üªºª¬ªp)

©ó¬O§Ú­Ì´N·|µo²{, µ¥¨ì¶}©lº¡¦aVS/PS2.0À³¥Îªº®É­Ô, ¤j·§¤S¬ODX10±À¥X¤§«áªº¨Æ±¡¤F.

¤£¹L·íµM°Õ, DX9¦]¬°©M¥H«e¤ñ°_¨Ó¦¨¼ô¦h¤F, ¤w¸g¤ñ¸û¤£¤Ó»Ý­n¹³¹L¥h¨º¼Ë¤@¦~§ï¤@¦¸, ©Ò¥HÀ³¸Ó¥i¥H¼µ¤[¤@ÂI§a?
«Ü¹³¥H«eOpenGL 1.0¨ººØ·Pı.... ÁöµM¤j·§¬O¤£·|¹³OpenGL 1.0¨º¼Ë¯à¼µ´N¬O¤F.


²`¤ÁÅé»{Artx1¥Sªº»¡ªk......
¨ä¹ê§Úµy·L¸I¹L¤@¤UGlide,ÁÙºâ¬O¤£¿ùªºªF¦è(¦]¬°µwÅ饻¨­¤Ó±j).´N·í®É¨Ó¬ÝD3D
(DX5/DX6)¹ê¦b¬O­Ó¤£¤Ó¦¨§÷ªºªü¤æ,§¹¥þ¬O¾aM$¼µ¸y°_¨Óªº.±qDX7¶}©l,D3D´N
³´¨ì¤F¡u­É¥Î¡v¼t°Ó§Þ³N¨Ó¥[±j¥»¨­¥\¯àªº°j°éùØ.NV³Q«ý°_¨Ó¤§«á¦n¹³¶}©l¤£Å¥¸Ü
¤F(¤×¨ä¬O¬°¤FXBOX¦n¹³¨â®a¾x±o«Ü¥û),´N§ï«ýATi......¤j®a¦b§Þ³N¤W°ª¨Ó°ª¥hªº
µ²ªG´N¬O,¤£¬O³o¨Ç§Þ³N¤£¬O¨S¿ìªk´¶¤Î,´N¬O¦]¬°´x´¤D3D§Þ³N(M$ªº¦n¥ë¦ñ)ªºÀu
¶Õ¤£¦P¾É­P¥\¯à®t¶Zªº°ÝÃD.¼g¹CÀ¸ªº´N¥u¯à¦b®ÇÃäµ¥µÛ¬Ý,¤j®a³£¦³,³£¶]±o¦nªº¥\
¯à¤~´±¥Î.¦Ó¥B²{¦b¹CÀ¸¤½¥qªºÄvª§¤]«Ü¿E¯P,°£«D¦Û¤v¦³¦b°µGame Engineªº¤½¥q
,§_«h¤£¤Ó¦³¥i¯à°w¹ï¤£¦Pµ¥¯Å,¤£¦P¼t°ÓªºµwÅé¼g¦h­Óbackend.¦]¬°¤Ó¯Ó¤H¤O®É¶¡
¤S¤£¨£±o¯àÁȧó¦h¿ú(³»¦h¹Ï§Q¤Fø¹Ï´¹¤ù¼t°Ó).©Ò¥H¹CÀ¸³]­p¤W¯à¾¨¶q¤£¤ä´©·s
³W®æ´N¾¨¶q¤£¤ä´©.¤µ¤Ñ§Ú¤@­Ó¹CÀ¸·Q­n¨Ï¥ÎPixel Shader,¦bPC¤W´N¤£¯à¤£ºÞ¨S¦³
¤ä´©Pixel ShaderµwÅ骺user(°£«D¬O¹³John Carmack³oºØ¤H).³o·|¼vÅT©Ò¦³¹C
À¸ªº³W¹º,¥NªíPixel Shader¥u¯à¥Î¨Ó¥[¤À,¦Ó¤£¯à¥Î¨Ó°µ¬°¥D­nªº§Þ³N.¹³XBOX
´N¤£¤@¼Ë,¯uªº¬O¥f°_¨Ó¥Î,¸ÑªR«×¤S§C.¾ã­Ó¹CÀ¸´N¥i¥H¦b¦³VS,PSªº­I´º¤U¨Ó³]­p.

²³æ¤@¥y¸Ü´N¬O¡u¦Ê¤À¤§¤K¤Q¥H¤Wªº·s¹CÀ¸,¥Îªº³£¬O¤W¤@¥N,¬Æ¦Ü¤W¤W¤@¥ND3Dªº
§Þ³N¡v!!¦]¬°¤¤¶¥¥H¤WªºÅã¥Ü¥d¤w¸g¦¨¬°¾ã¥x¹q¸£¤¤³Ì¶Q­«ªº¹s¥ó,¤×¨ä¬O¥Î¹q´¹Åé
(=¿ú)¥h°ï¥X¨ÓªºªF¦è.¥d¦b¥«³õ´¶¤Î²vªºÃö«Y,¤j³¡¥÷ªº¹CÀ¸³]­pªÌ¤£·|¥h«_³o­Ó
ÀI.¥h½ä¹CÀ¸¥X¤ù®É,µ´¤j³¡¥÷ª±®aªº°t³Æ¬O¤£¬O¨ì¤F¤@­Óµ¥¯Å.¦ÓÅã¥Ü´¹¤ù¼t°Ó¦b
¤£Â_§âÅã¥Ü´¹¤ù±À¦V§ó°ªµ¥¯Å,§ó§Ö,§ó¶Q®É.¦³¨S¦³ª`·N¨ì¹CÀ¸¥D¤O¥«³õªº¤j³¡¥÷
user»Ý¨D©O?¨Ï¥Î·s§Þ³NªºÅã¥Ü´¹¤ù,¦pªG¨S¦³¿ìªk«Ü§Öªº±À¨ì¤@¯ëuser¨­¤W®É,
¹CÀ¸¤½¥q«K¤£·|¥D°Ê¤ä´©·s§Þ³N.¨º,ªá300¬üª÷¶R¥dªº¤H¬O¤£¬O¦¨¤F­Þ¤jÀY??¥u¯à
¶]¶]Benchmarkµ{¦¡¦Û¤v²n¤@²n?³o¤]¬O§Ú¬°¤°»ò·|±À±RGFFX5200ªº­ì¦],§A¤£
§â°ªµ¥§Þ³N²£«~§C»ù¤Æ,Åý³o¨Ç§Þ³N´¶¤Îªº¸Ü,§ó°ª¶¥ªº²£«~¥«³õ´N·|µäÁY©Î°±º¢
¤£«e.§Ú¤]Æg¦¨NV¹ï¹CÀ¸¼t°Ó¦b§Þ³N©Îª÷¿ú¤Wªº¤ä´©,¦]¬°¨ìÀY¨ÓÁÙ¬OÂû¥Í³J,³J
¥ÍÂûªº°ÝÃD.¦³¦nªº³nÅé,¤~·|«f¿EÅã¥Ü¥d¥«³õªº¦¨ªø.´N¦pwindows¤@ª½§ïª©,«Ü
¹ê»Ú¦a¼vÅT¨ìCPU¸ò¥D¾÷ªOªº¥«³õ¤@¼Ë.

§Ú¦Û¤v¬ÝDX9ªº¤ß±o¬O,¥D¬[ºc¤Wºâ¬O°_¨Ó¤F,¦ý¬OAPI¦ü¥G¤£¤Ó¦³±ø²z¥i¨¥....
¯uªº¤£¦pOPEN GLªººC¥\(ÁöµM¤]ºC±o¤Ó¹L¤õ¤FÂI)¥X²Ó¬¡.§Ú·QDX10¦b3D¤è­±
¥i¯à¤£¤Ó·|¦³¤°»ò¤jÅD¶i,¤Ï¦Ó·|µÛ­«¦b»P§@·~¨t²Î¸ò¦h´CÅ骺¾ã¦X§a~
ÂÂ 2003-07-25, 11:11 AM #35
¦^À³®É¤Þ¥Î¦¹¤å³¹
bluesystemÂ÷½u¤¤  
©v¤ò
Elite Member
 
©v¤òªº¤jÀY·Ó
 

¥[¤J¤é´Á: Mar 2002
±zªº¦í§}: ¥x¥_¥«
¤å³¹: 4,505
¶â¡A¦³·sªºµo²{¡A¹pºÞ43.45
(¥Ñ©ó5900¤£¯à¥Î³oª©¡A¤µ¤Ñ®³¤F±i5600u¨Ó¸Õ)
Â^¤F´X­Ó¹Ï¡AÂ\¦b¤U­±

­n¬Ý¥þ³¡¹Ïªº¡G(ÀɦWÀ³¸Ó¥i¥H¤À¿ë¬O¤°»ò)
http://www2.ee.ntu.edu.tw/~b9901099/ut2003/

(¹w³]¬O³o±i)










ÂÂ 2003-07-26, 12:52 AM #36
¦^À³®É¤Þ¥Î¦¹¤å³¹
©v¤òÂ÷½u¤¤  
©v¤ò
Elite Member
 
©v¤òªº¤jÀY·Ó
 

¥[¤J¤é´Á: Mar 2002
±zªº¦í§}: ¥x¥_¥«
¤å³¹: 4,505
¦pªG¦U¦ì§Ñ°O44.03¤§«áÅܦ¨¤°»ò¼Ë¤lªº¸Ü
§Ú³o¸Ì­è¦n¦³¤µ¤ÑÂ^ªº45.20¡A44.03¥H«áªº¨t¦C¦³¤@¼Ëªº±¡§Î
¦ý¬O43.45«o¬Ý¤£¤Ó¥X¨Ó¦³«~½è­°§Cªº³¡¤À
(§Úªº·N«ä¬O¡A©M44.03¥ÎAD¤§«á)
¤×¨ä¬O©Ê¯à·Æ±ø³]¸m¬°Applicationªº®É­Ô



ÂÂ 2003-07-26, 01:11 AM #37
¦^À³®É¤Þ¥Î¦¹¤å³¹
©v¤òÂ÷½u¤¤  
MPY_PHOENIX
Major Member
 

¥[¤J¤é´Á: May 2003
±zªº¦í§}: ¥x¤¤
¤å³¹: 185
©v¤ò¤jªº¬P¥Úªø¨§ªáªº°ÝÃD¸Ñ¨M¤F¶Ü
³o­Ó§«ôÀ°§Ú¦P¾ÇÄé¹q¸£
¥Lªºfx5200¤Wªº¬P¥ÚÁy¤W¨S¦³¨§ªá
ÆZ½T©w¬O³nÅ骺°ÝÃD
ÂÂ 2003-07-26, 11:00 PM #38
¦^À³®É¤Þ¥Î¦¹¤å³¹
MPY_PHOENIXÂ÷½u¤¤  
giligula
Major Member
 

¥[¤J¤é´Á: Dec 2002
¤å³¹: 156
DX ªº¶}µo¨S¦³¤Ó¦h³±¿Ñ
NV ¯Âºé¬O¤@·N¨«¦Û¤vªº¸ô
·Q§â Cg «ý°_¨Ó¦Ó¤w

DX ªº³W½d¦b¨î©w®É¼t°Ó³£¦³°Ñ»P
·L³n»P¼t°Ó¤§¶¡ªºÃö«Y´N¹³³½©M¤ô¤@¼Ë
DX ªº¥X²{¥»¨Ó´N¬O¤@©w·|¦³ªº
Windows API ®Ú¥»´N¤£¾A¦X¼g¹CÀ¸
¹CÀ¸»Ý­nº^°®µwÅ骺·¥­­
¦Ó Windows ªº programming interface ¬O¥H¦w¥þí©w¬°¦Ò¶q
¦Ó¤£¬O®Ä¯à
©Ò¥H³B²z¹Ï§Î¤W´N»¹±¼¤F
¦Ó¥B¬O«Ü»¹
³o¬O·íªì·L³n±À¼s Windows ¥X²{ªºª¼ÂI
©Ò¥H¤~±À¥X¤F DirectX
DirectX ªº¥X²{´N¬O¬°¤F´£¨Ñµ{¦¡³]­p®v¤@­Ó¤¶­±
¤£¸g¥Ñ Windows API
¦Óª½±µ access µwÅ骺¼h­±
Glide ¬O 3dfx ¯S¦³ªº
³æ¿WµwÅé¼t°Ó¿W¦ûªº§óÁV
·L³n«ç»ò¥i¯à¤£¦Û¤v¥X­Ó D3D ©O

D3D ªº§ïª©¤£¬O­É¥Î¼t°Ó·sªºµwÅé¥\¯à
·sª© DirectX ªº¨î©w¬O¦Ñ¦­´N¨M©w¦n¤F
¥h¦~ªº³o­Ó®É­Ô
Pixel Shader 3.0 ©M Vertex Shader 3.0 ´N¦­¨î©w¦n¤F
¦­¦bµwÅé¥X²{ªº¤@¦~¥b«e´N¥X²{ªº³W®æ
«ç¯à»¡¬O­É¥Î©O
¦U®a¼t°Ó¤]¦­¦­´Nª¾¹D¨º¨Ç·sªº³W½d
³o¨Ç·sªº³W½d¬O·L³n©M¼t°Ó¦@¦P©w¥X¨Óªº
·L³n©w­Ó¨S¤H°µ±o¨ìªº³W½d¬O¦º¸ô¤@±ø
¼t°Ó¤@·N©t¦æ¨«¦Û¤vªº³W®æ¤]¤U³õ¤£¦n

DirectX ¤]¨S¤°»ò©Ò¿×®Ä¯à¤£¨Îªº°ÝÃD
¯u¦p¦¹
¨º¤]¨S¤H¥Î¤F
¼gªº¤pµ{¦¡´ú¸ÕµwÅé®Ä¯à
¥X¨Óªº¼Æ­È¬O¸ò³W®æ´X¥G¤@¼Ë
¥u¯à»¡
¥Î DirectX ´N¤£¯à¥Î¼t°Ó¯S¦³ªº extension ¤F
¤£¯àµo´§­Ó§OµwÅé¯S¦³ªº¥\¯à
·L³n¦³«Ü¦hÀu¨q¤H¤~¦b¸Ì­±
§Ú­Ì¤£­n§â¥¦·Q²³æ¤F

NV ¤£¨« DX9
´N¬O·Q«ý Cg ¦Ó¤w
¬Ý¬Ý¥h¦~ªº³o­Ó®É­Ô
NV ¹ï Cg ªº¹ª§j
¬°¤FÅý¤j®a¹ï Cg ÅåÆv
¥u¦n·d­Ó PS2.0+, VS2.0+ ¥X¨Ó
§Æ±æ¤j®a¥Î Cg ¼g¹CÀ¸¨Ó¥N´À¨ä¥Lªº API
³o¤£¬O§óÁV¶Ü
ÁöµM§Ú¤£³ßÅw·L³nªº°Ó·~¤â¬q
¦ý¥Î Cg §ó¬O¤£¦n
­n¤£¬O²{¦b®Ä¯à¤£¦p¹w´Á
¡]¤]³\¦p¹w´Á¡@¡@¥u¬O¹ï¤â®Ä¯à¤£¦b¹w´Á¡^
NV ¤]¤£·|¹ï Cg ¼È®É³¬¼L

5200 ¤ä´© DX9 ¯u¬O¦n¶Ü
¯u¦³ programmer ´±Åý 5200 ¶] DX9 ªº shader ¶Ü
¶]¤£°ÊÁÙ¤£¬O±o¥Î¸ûµuªº shader code
¤@¼Ë¸¨¤J ps1.4 ¥H¤Uªº spec ¤º
­n¤£µM´N¬O¥Î³æ¯Âªº multitexturing
³Ì«áµ²ªGÁÙ¬O¤@¼Ë
³o³¡¥÷®É¶¡·|ÃÒ©ú
¡]¤]³\§Ú·|¬O¿ùªº¡@¡@¨â¦~«á´Nª¾¹D¤F¡^
ÂÂ 2003-07-27, 12:14 AM #39
¦^À³®É¤Þ¥Î¦¹¤å³¹
giligulaÂ÷½u¤¤  
GPF
Senior Member
 
GPFªº¤jÀY·Ó
 

¥[¤J¤é´Á: Nov 2001
¤å³¹: 1,397
¤Þ¥Î:
Originally posted by giligula
Windows API ®Ú¥»´N¤£¾A¦X¼g¹CÀ¸
¹CÀ¸»Ý­nº^°®µwÅ骺·¥­­
¦Ó Windows ªº programming interface ¬O¥H¦w¥þí©w¬°¦Ò¶q
¦Ó¤£¬O®Ä¯à
©Ò¥H³B²z¹Ï§Î¤W´N»¹±¼¤F
¦Ó¥B¬O«Ü»¹
³o¬O·íªì·L³n±À¼s Windows ¥X²{ªºª¼ÂI
©Ò¥H¤~±À¥X¤F DirectX
DirectX ªº¥X²{´N¬O¬°¤F´£¨Ñµ{¦¡³]­p®v¤@­Ó¤¶­±
¤£¸g¥Ñ Windows API
¦Óª½±µ access µwÅ骺¼h­±

¦Ñ¥S¡A
¬OGDI(Graphics Display Interface)®Ä¯à¤£¨Î§a!
§OWindows API²V¬°¤@½Í¡C

Win32 API¬O¤@­Ó©â¶Hªºprogramming interface(¥HC function call export)¡A
Win9X¡BWinNT¡BWin2000¡BWinXP³£¦³¤§¡C²z½×¤Wprogram¥u­n°w¹ïWin32 API¶}µo¡A´N¥i¥H¦P®É¦b¦U­Ósupport Win32 APIªºWindows¤W°õ¦æ¡C

ÁöµMªí­±¤W¬Ý°_¨Óprogramming interface³£¤@¼Ë¡A
©³¼h¥i¬O¤j²§¨ä½ì¡C
Á|­Ó¨Ò¤l¡A
­Y¥HCreateFile()³o­ÓAPI¨Ó»¡¡A
¦bWindows2000¡BXP¤U³Ì«á·|¸g¥ÑCSRSS.exe¶Ç¹F¦ÜOS¤º³¡ªºsystem call¡A
µM«á¦AÂনIRP packet¶Ç¹F¦Ü©³¼h­t³ddisk I/Oªºkernel driver¡C
¦bWin9x¤Uªº¸Ü¡A³Ì«á«h¬O°eµ¹©³¼hªºVXD driver¡A³z¹Linterruptªº¤è¦¡´£¨ÑI/OªºªA°È¡C

©Ò¥H§A»¡ªº"Windows ªº programming interface ¬O¥H¦w¥þí©w¬°¦Ò¶q"³o¥y¸Ü¬O¦³°ÝÃDªº¡A¦]¬°Windows API¥u¬O¤@­Óinterface¡A¯u¥¿implement³o¨Çfunctionªº¬OOS¥»¨­¡C

DirectX«h¬O¥HCOMªºprogramming model¡A´£¨Ñ¹CÀ¸¤@­Óª½±µ¦s¨úµwÅ骺interface¡C
ÂÂ 2003-07-27, 07:41 AM #40
¦^À³®É¤Þ¥Î¦¹¤å³¹
GPFÂ÷½u¤¤  


    ¦^À³


POPIN
¥DÃD¤u¨ã

µoªí¤å³¹³W«h
±z¤£¥i¥Hµo°_·s¥DÃD
±z¤£¥i¥H¦^À³¥DÃD
±z¤£¥i¥H¤W¶Çªþ¥[ÀÉ®×
±z¤£¥i¥H½s¿è±zªº¤å³¹

vB ¥N½X¥´¶}
[IMG]¥N½X¥´¶}
HTML¥N½XÃö³¬



©Ò¦³ªº®É¶¡§¡¬°GMT +8¡C ²{¦bªº®É¶¡¬O03:56 PM.


vBulletin Version 3.0.1
powered_by_vbulletin 2025¡C