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Major Member
![]() 加入日期: Jul 2001 您的住址: 台北市
文章: 245
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Idiot:
Thanks a lot! <1>大大是尊稱, 大家網路上不知年齡, 這是一種禮貌 ![]() <2>謠言可能其來有自, 當然也有可能亂呼弄, 謝謝大大指證 <3>小弟英文不好, 雖然您PO的都看得懂, 如您說, 這兩種計算單位 應該是相同的, 那請問一下哪一種是國外或大家常用的勒? ![]() R200(8500)的資料小弟可能需要在與 ATI的台灣窗口作一確認, 或許先前告知的有誤 待確認後再回報各位大大 ![]()
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老人一枚 |
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*停權中*
加入日期: Jan 2002
文章: 1,214
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引用:
<1> 我還不配 謝謝 <2> sure.. <3> I am not sure either... but saying "four pixel pipelines with two texture units per pipeline" would make things very clear. for R200's data try http://www.tech-report.com/reviews/...ds/index.x?pg=2 note that R200 can apply **6** texures to a pixel per pass in 3 cycles. That might be where you got your number. |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Feb 2002 您的住址: 血色十字軍㍿
文章: 1,584
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to idiot兄:
請問這兩行是什麼意思? 第一行應該是說它是4P2T吧… 而二行和您找的很相似∼ 它主要是說明R8500的什麼功能? 4 pixel pipelines with 2 texturing units each; Single-pass texturing with up to 6 textures, 2 textures per clock; (FROM X-BIT) FINAL:R300的資料我是在同一個網站找到的,是不是謠言,我也無法確認 在ATI還沒公佈前,就當是謠言吧∼,省得誤導別人。 |
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*停權中*
加入日期: Jan 2002
文章: 1,214
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引用:
with your writing convention YES. 引用:
thats how many textures can r200 apply on a pixel per pass. part of its multitexturing ability. 引用:
see http://216.12.218.25/domain/www.bey...topic.php?t=159 for some discussion on this. |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Feb 2002 您的住址: 血色十字軍㍿
文章: 1,584
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晶片名稱∣pixel pipelines ∣texturing units per pipeline
-------------------------------------------------- SIS33X ∣ 4 ∣ 2 -------------------------------------------------- GF4TI ∣ 4 ∣ 2 -------------------------------------------------- R8500 ∣ 4 ∣ 2 -------------------------------------------------- GF3 ∣ 4 ∣ 2 -------------------------------------------------- GF2 ∣ 4 ∣ 2 -------------------------------------------------- R7X00 ∣ 2 ∣ 3 -------------------------------------------------- GF4MX ∣ 2 ∣ 2 -------------------------------------------------- GF2MX ∣ 2 ∣ 2 |
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