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Master Member
![]() ![]() ![]() ![]() 加入日期: Aug 2003 您的住址: 北市
文章: 2,133
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![]() NVIDIA Forceware 71.24驅動程式,檔生成日期2004年12月22日,支援WinXP/WINX2000作業系統。Forceware 71.24驅動程式通過微軟WHQL認證。另外,通過NVTWEAK軟體可以調出幾個新增的隱藏選項和功能。
Hebe
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江姐問:國民黨被推翻了嗎?答:被阿扁推翻了。 董存瑞問:勞苦人民還當牛做馬嗎?答:都下崗了,不勞動了。 吳瓊花問:姐妹們都翻身得解放了嗎?答:思想解放了,都當小姐了。 楊子榮問:土匪都剿滅了嗎?答:都改當城管和公安了 |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Jun 2003 您的住址: [Sea Otter工作室]
文章: 4,111
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引用:
NV官方還是放出66.93,沒有看到71.24 ![]() 不知道是否能支援FX ![]()
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Senior Member
![]() ![]() ![]() 加入日期: Jul 2002
文章: 1,048
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引用:
當然可以 將檔案覆蓋過去即可
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Advance Member
![]() ![]() 加入日期: Jun 2001 您的住址: Taipei
文章: 481
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是這個嗎??
http://www.mvktech.net/component/op...ntpage/Itemid,1 Non WHQL Certified Beta Operating System: 2000/XP International Language Support Supported cards: GeForce 6 Series Disclaimer: Use at own Risk! Not Supported by NVIDIA 另個連結 Description: ForceWare Display Driver OS : Windows XP/2000 Version : 71.24 Release Date : December 15, 2004 WHQL Certified : N/A *WHQL Certified : N/A 如果是的話,Non WHQL Certified Beta ![]() 千萬不要誤導哦~ ![]() |
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Power Member
![]() ![]() 加入日期: Oct 2000
文章: 675
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引用:
應該沒通過吧 |
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Senior Member
![]() ![]() ![]() 加入日期: Jul 2002
文章: 1,048
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引用:
親自試用過後再下定論也不遲,別人云亦云 Forceware 71.24的確有通過微軟WHQL認證 ![]()
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Advance Member
![]() ![]() 加入日期: Jun 2001 您的住址: Taipei
文章: 481
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引用:
那我被騙了嘿 ![]() |
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*停權中*
加入日期: May 2001 您的住址: 金銀寶庫
文章: 401
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確實有WHQL.
附上,軟改的QFX-4000測試數據... 3dsmax-03 Viewset ------------------------------------------------------------------------------- Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil # Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer ------------------------------------------------------------------------------- 1 5.50 32.0 N/A 7 True 8 8 8 0 24 0 2 5.50 32.1 N/A 7 True 8 8 8 0 24 0 3 5.50 24.1 N/A 7 True 8 8 8 0 24 0 4 5.50 20.8 N/A 7 True 8 8 8 0 24 0 5 17.00 66.7 N/A 7 True 8 8 8 0 24 0 6 5.50 47.7 N/A 7 True 8 8 8 0 24 0 7 5.50 46.8 N/A 7 True 8 8 8 0 24 0 8 5.50 31.4 N/A 7 True 8 8 8 0 24 0 9 5.50 17.6 N/A 7 True 8 8 8 0 24 0 10 17.00 62.1 N/A 7 True 8 8 8 0 24 0 11 5.50 22.9 N/A 7 True 8 8 8 0 24 0 12 5.50 22.9 N/A 7 True 8 8 8 0 24 0 13 5.50 17.9 N/A 7 True 8 8 8 0 24 0 14 5.50 17.8 N/A 7 True 8 8 8 0 24 0 ------------------------------------------------------------------------------- 3dsmax-03 Weighted Geometric Mean = 35.59 catia-01 Viewset ------------------------------------------------------------------------------- Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil # Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer ------------------------------------------------------------------------------- 1 9.00 36.1 N/A 7 True 8 8 8 0 24 0 2 9.00 39.4 N/A 7 True 8 8 8 0 24 0 3 9.00 20.8 N/A 7 True 8 8 8 0 24 0 4 9.00 22.1 N/A 7 True 8 8 8 0 24 0 5 10.00 15.6 N/A 7 True 8 8 8 0 24 0 6 9.00 43.1 N/A 7 True 8 8 8 0 24 0 7 9.00 27.0 N/A 7 True 8 8 8 0 24 0 8 9.00 26.9 N/A 7 True 8 8 8 0 24 0 9 9.00 17.6 N/A 7 True 8 8 8 0 24 0 10 9.00 26.7 N/A 7 True 8 8 8 0 24 0 11 9.00 40.9 N/A 7 True 8 8 8 0 24 0 ------------------------------------------------------------------------------- catia-01 Weighted Geometric Mean = 27.09 proe-03 Viewset ------------------------------------------------------------------------------- Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil # Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer ------------------------------------------------------------------------------- 1 13.50 29.8 N/A 7 True 8 8 8 0 24 0 2 13.50 34.5 N/A 7 True 8 8 8 0 24 0 3 13.50 28.3 N/A 7 True 8 8 8 0 24 0 4 16.00 49.2 N/A 7 True 8 8 8 0 24 0 5 16.50 48.9 N/A 7 True 8 8 8 0 24 0 6 13.50 194 N/A 7 True 8 8 8 0 24 0 7 13.50 47.4 N/A 7 True 8 8 8 0 24 0 ------------------------------------------------------------------------------- proe-03 Weighted Geometric Mean = 48.66 ugs-04 Viewset ------------------------------------------------------------------------------- Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil # Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer ------------------------------------------------------------------------------- 1 16.50 34.6 N/A 7 True 8 8 8 0 24 0 2 16.50 39.8 N/A 7 True 8 8 8 0 24 0 3 16.50 31.0 N/A 7 True 8 8 8 0 24 0 4 16.50 35.1 N/A 7 True 8 8 8 0 24 0 5 8.50 56.0 N/A 7 True 8 8 8 0 24 0 6 8.50 67.2 N/A 7 True 8 8 8 0 24 0 7 8.50 51.9 N/A 7 True 8 8 8 0 24 0 8 8.50 53.6 N/A 7 True 8 8 8 0 24 0 ------------------------------------------------------------------------------- ugs-04 Weighted Geometric Mean = 41.27 ensight-01 Viewset ------------------------------------------------------------------------------- Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil # Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer ------------------------------------------------------------------------------- 1 12.00 47.5 N/A 7 True 8 8 8 0 24 0 2 11.00 39.2 N/A 7 True 8 8 8 0 24 0 3 11.00 39.5 N/A 7 True 8 8 8 0 24 0 4 11.00 34.4 N/A 7 True 8 8 8 0 24 0 5 11.00 11.5 N/A 7 True 8 8 8 0 24 0 6 11.00 11.0 N/A 7 True 8 8 8 0 24 0 7 11.00 34.3 N/A 7 True 8 8 8 0 24 0 8 11.00 11.3 N/A 7 True 8 8 8 0 24 0 9 11.00 34.1 N/A 7 True 8 8 8 0 24 0 ------------------------------------------------------------------------------- ensight-01 Weighted Geometric Mean = 25.45 maya-01 Viewset ------------------------------------------------------------------------------- Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil # Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer ------------------------------------------------------------------------------- 1 11.00 113 N/A 7 True 8 8 8 0 24 0 2 11.00 39.6 N/A 7 True 8 8 8 0 24 0 3 11.00 26.5 N/A 7 True 8 8 8 0 24 0 4 11.00 30.1 N/A 7 True 8 8 8 0 24 0 5 12.00 21.1 N/A 7 True 8 8 8 0 24 0 6 11.00 82.2 N/A 7 True 8 8 8 0 24 0 7 11.00 67.4 N/A 7 True 8 8 8 0 24 0 8 11.00 64.5 N/A 7 True 8 8 8 0 24 0 9 11.00 39.0 N/A 7 True 8 8 8 0 24 0 ------------------------------------------------------------------------------- maya-01 Weighted Geometric Mean = 46.30 sw-01 Viewset ------------------------------------------------------------------------------- Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil # Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer ------------------------------------------------------------------------------- 1 12.50 33.4 N/A 7 True 8 8 8 0 24 0 2 12.50 14.7 N/A 7 True 8 8 8 0 24 0 3 12.50 16.0 N/A 7 True 8 8 8 0 24 0 4 12.50 19.1 N/A 7 True 8 8 8 0 24 0 5 12.50 45.2 N/A 7 True 8 8 8 0 24 0 6 12.50 32.9 N/A 7 True 8 8 8 0 24 0 7 12.50 57.0 N/A 7 True 8 8 8 0 24 0 8 12.50 27.1 N/A 7 True 8 8 8 0 24 0 ------------------------------------------------------------------------------- sw-01 Weighted Geometric Mean = 27.68 |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Nov 2000
文章: 1,718
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HL2的水變成尿....XD
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Major Member
![]() 加入日期: Dec 2004
文章: 243
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引用:
真的假的..灌這驅動會把HL2的水變成尿!? ![]()
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真想停留在18歲的前一秒 ![]() |
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