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-   -   好康下載之Forceware 71.24驅動程式 (https://www.pcdvd.com.tw/showthread.php?t=429690)

dcx520bj 2004-12-30 11:06 AM

好康下載之Forceware 71.24驅動程式
 
NVIDIA Forceware 71.24驅動程式,檔生成日期2004年12月22日,支援WinXP/WINX2000作業系統。Forceware 71.24驅動程式通過微軟WHQL認證。另外,通過NVTWEAK軟體可以調出幾個新增的隱藏選項和功能。

Hebe

TRUDE 2004-12-30 11:22 AM

引用:
作者dcx520bj
NVIDIA Forceware 71.24驅動程式,檔生成日期2004年12月22日,支援WinXP/WINX2000作業系統。Forceware 71.24驅動程式通過微軟WHQL認證。另外,通過NVTWEAK軟體可以調出幾個新增的隱藏選項和功能。

Hebe (http://www.digital-euphoria.net/fil...4w_osnn_net.zip)


NV官方還是放出66.93,沒有看到71.24 :confused:

不知道是否能支援FX :think:

realikari 2004-12-30 01:13 PM

引用:
作者TRUDE
NV官方還是放出66.93,沒有看到71.24 :confused:

不知道是否能支援FX :think:


當然可以

將檔案覆蓋過去即可

rick070 2004-12-30 01:21 PM

是這個嗎??
http://www.mvktech.net/component/op...ntpage/Itemid,1


Non WHQL Certified Beta
Operating System: 2000/XP
International Language Support
Supported cards: GeForce 6 Series
Disclaimer: Use at own Risk!
Not Supported by NVIDIA


另個連結
Description: ForceWare Display Driver
OS : Windows XP/2000
Version : 71.24
Release Date : December 15, 2004
WHQL Certified : N/A

*WHQL Certified : N/A

如果是的話,Non WHQL Certified Beta ;)
千萬不要誤導哦~
:o

kf0916 2004-12-30 01:38 PM

引用:
作者dcx520bj
Forceware 71.24驅動程式通過微軟WHQL認證。


應該沒通過吧

realikari 2004-12-30 01:46 PM

引用:
作者rick070
是這個嗎??
http://www.mvktech.net/component/op...ntpage/Itemid,1


Non WHQL Certified Beta
Operating System: 2000/XP
International Language Support
Supported cards: GeForce 6 Series
Disclaimer: Use at own Risk!
Not Supported by NVIDIA


另個連結
Description: ForceWare Display Driver
OS : Windows XP/2000
Version : 71.24
Release Date : December 15, 2004
WHQL Certified : N/A

*WHQL Certified : N/A

如果是的話,Non WHQL Certified Beta ;)
千萬不要誤導哦~
:o


親自試用過後再下定論也不遲,別人云亦云

Forceware 71.24的確有通過微軟WHQL認證


rick070 2004-12-30 01:56 PM

引用:
作者realikari
親自試用過後再下定論也不遲,別人云亦云

Forceware 71.24的確有通過微軟WHQL認證

http://myikari.myweb.hinet.net/7124.gif



那我被騙了嘿 :laugh:

Geforce-n 2004-12-30 02:16 PM

確實有WHQL.
附上,軟改的QFX-4000測試數據...
3dsmax-03 Viewset
-------------------------------------------------------------------------------
Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil
# Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer
-------------------------------------------------------------------------------
1 5.50 32.0 N/A 7 True 8 8 8 0 24 0
2 5.50 32.1 N/A 7 True 8 8 8 0 24 0
3 5.50 24.1 N/A 7 True 8 8 8 0 24 0
4 5.50 20.8 N/A 7 True 8 8 8 0 24 0
5 17.00 66.7 N/A 7 True 8 8 8 0 24 0
6 5.50 47.7 N/A 7 True 8 8 8 0 24 0
7 5.50 46.8 N/A 7 True 8 8 8 0 24 0
8 5.50 31.4 N/A 7 True 8 8 8 0 24 0
9 5.50 17.6 N/A 7 True 8 8 8 0 24 0
10 17.00 62.1 N/A 7 True 8 8 8 0 24 0
11 5.50 22.9 N/A 7 True 8 8 8 0 24 0
12 5.50 22.9 N/A 7 True 8 8 8 0 24 0
13 5.50 17.9 N/A 7 True 8 8 8 0 24 0
14 5.50 17.8 N/A 7 True 8 8 8 0 24 0
-------------------------------------------------------------------------------
3dsmax-03 Weighted Geometric Mean = 35.59

catia-01 Viewset
-------------------------------------------------------------------------------
Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil
# Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer
-------------------------------------------------------------------------------
1 9.00 36.1 N/A 7 True 8 8 8 0 24 0
2 9.00 39.4 N/A 7 True 8 8 8 0 24 0
3 9.00 20.8 N/A 7 True 8 8 8 0 24 0
4 9.00 22.1 N/A 7 True 8 8 8 0 24 0
5 10.00 15.6 N/A 7 True 8 8 8 0 24 0
6 9.00 43.1 N/A 7 True 8 8 8 0 24 0
7 9.00 27.0 N/A 7 True 8 8 8 0 24 0
8 9.00 26.9 N/A 7 True 8 8 8 0 24 0
9 9.00 17.6 N/A 7 True 8 8 8 0 24 0
10 9.00 26.7 N/A 7 True 8 8 8 0 24 0
11 9.00 40.9 N/A 7 True 8 8 8 0 24 0
-------------------------------------------------------------------------------
catia-01 Weighted Geometric Mean = 27.09

proe-03 Viewset
-------------------------------------------------------------------------------
Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil
# Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer
-------------------------------------------------------------------------------
1 13.50 29.8 N/A 7 True 8 8 8 0 24 0
2 13.50 34.5 N/A 7 True 8 8 8 0 24 0
3 13.50 28.3 N/A 7 True 8 8 8 0 24 0
4 16.00 49.2 N/A 7 True 8 8 8 0 24 0
5 16.50 48.9 N/A 7 True 8 8 8 0 24 0
6 13.50 194 N/A 7 True 8 8 8 0 24 0
7 13.50 47.4 N/A 7 True 8 8 8 0 24 0
-------------------------------------------------------------------------------
proe-03 Weighted Geometric Mean = 48.66

ugs-04 Viewset
-------------------------------------------------------------------------------
Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil
# Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer
-------------------------------------------------------------------------------
1 16.50 34.6 N/A 7 True 8 8 8 0 24 0
2 16.50 39.8 N/A 7 True 8 8 8 0 24 0
3 16.50 31.0 N/A 7 True 8 8 8 0 24 0
4 16.50 35.1 N/A 7 True 8 8 8 0 24 0
5 8.50 56.0 N/A 7 True 8 8 8 0 24 0
6 8.50 67.2 N/A 7 True 8 8 8 0 24 0
7 8.50 51.9 N/A 7 True 8 8 8 0 24 0
8 8.50 53.6 N/A 7 True 8 8 8 0 24 0
-------------------------------------------------------------------------------
ugs-04 Weighted Geometric Mean = 41.27

ensight-01 Viewset
-------------------------------------------------------------------------------
Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil
# Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer
-------------------------------------------------------------------------------
1 12.00 47.5 N/A 7 True 8 8 8 0 24 0
2 11.00 39.2 N/A 7 True 8 8 8 0 24 0
3 11.00 39.5 N/A 7 True 8 8 8 0 24 0
4 11.00 34.4 N/A 7 True 8 8 8 0 24 0
5 11.00 11.5 N/A 7 True 8 8 8 0 24 0
6 11.00 11.0 N/A 7 True 8 8 8 0 24 0
7 11.00 34.3 N/A 7 True 8 8 8 0 24 0
8 11.00 11.3 N/A 7 True 8 8 8 0 24 0
9 11.00 34.1 N/A 7 True 8 8 8 0 24 0
-------------------------------------------------------------------------------
ensight-01 Weighted Geometric Mean = 25.45

maya-01 Viewset
-------------------------------------------------------------------------------
Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil
# Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer
-------------------------------------------------------------------------------
1 11.00 113 N/A 7 True 8 8 8 0 24 0
2 11.00 39.6 N/A 7 True 8 8 8 0 24 0
3 11.00 26.5 N/A 7 True 8 8 8 0 24 0
4 11.00 30.1 N/A 7 True 8 8 8 0 24 0
5 12.00 21.1 N/A 7 True 8 8 8 0 24 0
6 11.00 82.2 N/A 7 True 8 8 8 0 24 0
7 11.00 67.4 N/A 7 True 8 8 8 0 24 0
8 11.00 64.5 N/A 7 True 8 8 8 0 24 0
9 11.00 39.0 N/A 7 True 8 8 8 0 24 0
-------------------------------------------------------------------------------
maya-01 Weighted Geometric Mean = 46.30

sw-01 Viewset
-------------------------------------------------------------------------------
Test Weight Frames DLB Visual Double Frame Buffer Depth Stencil
# Per Sec Sec ID Buffer Red Green Blue Alpha Buffer Buffer
-------------------------------------------------------------------------------
1 12.50 33.4 N/A 7 True 8 8 8 0 24 0
2 12.50 14.7 N/A 7 True 8 8 8 0 24 0
3 12.50 16.0 N/A 7 True 8 8 8 0 24 0
4 12.50 19.1 N/A 7 True 8 8 8 0 24 0
5 12.50 45.2 N/A 7 True 8 8 8 0 24 0
6 12.50 32.9 N/A 7 True 8 8 8 0 24 0
7 12.50 57.0 N/A 7 True 8 8 8 0 24 0
8 12.50 27.1 N/A 7 True 8 8 8 0 24 0
-------------------------------------------------------------------------------
sw-01 Weighted Geometric Mean = 27.68

Ken.S 2004-12-30 02:26 PM

HL2的水變成尿....XD

卡巴斯基 2004-12-30 02:35 PM

引用:
作者Ken.S
HL2的水變成尿....XD

真的假的..灌這驅動會把HL2的水變成尿!? :fear:


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