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Senior Member
![]() ![]() ![]() 加入日期: Nov 2001
文章: 1,397
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NV30似乎是4x2而非8x1的架構~~
相關網頁
http://www.beyond3d.com/forum/viewtopic.php?t=4252 http://www.theinquirer.net/?article=7920 http://www.nvnews.net/vbulletin/sho...=&threadid=7395 大家還記得在3DMark的FillRate測試中, GF-FX大幅落後R300的狀況吧!? Beyond3D的Dave作了一個實驗, 將Color Depth降為16-bit,避免Memory Bandwidth影響FillRate測試的結果。 結果發現... 即使將Color Depth降為16-bit, multitexturing performance 還是比 single texturing快超過兩倍~~ The Inquirer也有此新聞: "Geforce FX is 4 Pipelines and 2 TMUs" An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8 textures per clock but only in multitexturing. 詳情如何~ 大家自己看吧! |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Jun 2002
文章: 2,291
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回覆: NV30似乎是4x2而非8x1的架構~~
引用:
不曉得Nvidia會不會針對這個質疑加以說明? |
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*停權中*
加入日期: Apr 2001 您的住址: 冰島
文章: 1,558
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很詭異~~~
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Golden Member
![]() ![]() ![]() ![]() 加入日期: Oct 2001 您的住址: 秘密
文章: 2,604
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難怪速據怪怪滴
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