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¥[¤J¤é´Á: Jun 2003
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Âù½u©Î¤T½u¦¡§÷½èÂoÃ褧©Ò¥HµLªk¦b¦¹µo´§À³¦³®ÄªGªº­ì¦]¡A¬O¦]¬°¥¦ªº¹ê»Ú¹³¯À©Ò¦ûªº­±¿n¡A¤ñ4©Î8¦¸¨ú¼Ë¹Ï¯À³£¨Óªº°ª¡A
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µ¥¦V©Ê¹LÂo [Isotropic Filter]
«D§¡½è¹LÂo/²§¦V©Ê¹LÂo [Anisotropic Filtering/AF]
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°ò¥»¤W«D§¡½èÂoÃèÅU¦W«ä¸q¬O¬Û¹ï©ó¥H©¹ªºµ¥¦V©Ê¹LÂoªº¯ÊÂI¨Ó§ï¨}ªº¤@ºØÂoÃè¡A
¥Hµø½u45«×ªº¦aªO¨Ó¬Ý¡A­Y¥Îµ¥¦V©Ê¹LÂoªø¼e³£¤@¼Ëªº¨ú¼Ë¤èªkªº¸Ü¡A³o§÷½è·|Åܪº¬Û·í¼Ò½k¡A
«D§¡½è¹LÂo¸Ñ¨M¤F³o¯ÊÂI¡A¥¦§Q¥Îªø¼e¤£¤@ªº¨ú¼Ë¤èªk¨Ó¸Ñ¨M¤W­z¯ÊÂI¡A¨Ï±oMipmap¶K¥X¨Óªº§÷½è¬Ý°_¨Ó¤ñ¸û²M´·¡C
AFªº¹ê§@·|¥Î±¼¤j¶qªºÀW¼e¡A¦]¬°¨C¤@­Ópixel³£­n¥hŪ¦n´X­Ótexel¨Ó°µ¹Bºâ¡C
nVidia Geforce¨t¦C¥H¤W¬Ò¦³¤ä´©AF¡A¤£¹L¥¦ªº¹ê§@¬Oadaptiveªº¡A¨Ã¤£¬O¨C¤@­Ó³£°µ¡A¤£µM®ø¯ÓªºÀW¼e·|¹L¤j¡C



¶W¨ú¼Ë [Supersampling]
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¤­ÂI±öªá±Æ¦Cªk [Quincunx]
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¥B¤­ÂI±öªá±Æ¦Cªkºtºâ¥X¨Óªº¤Ï¿÷¾¦µe­±®ÄªGª½¹G4­¿¶q¸ÑªR«×ªº¤Ï¿÷¾¦¹Bºâ¡A¦Ó¥¦¥u·|¦h²£¥Í¤@­Ó¼Ë¥»µe­±¦Ó¤w¡C
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¦h¨ú¼Ë¥þ´º¤Ï¿÷¾¦ [Multisample Full Scene Anti-aliasing/FSAA]
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ATi±N¥L­Ìªº¤Ï¿÷¾¦¥H¤Î«Dµ¥¤è©ÊÂoÃè¥\¯àºÙ§@Smoothvision¡A¦ÓRadeon 9700¤º«Øªº«h¬O²Ä¤G¥NªºSmoothvision 2.0¡C
¥¦³Ç¥Xªºµe½è©M®Ä¯à¡A¨Ó¦Û©ó¯S®íªº§Þ¥©¡ARadeon 9700ªº¦h­«¨ú¼Ë©MNVIDIAªº°µªk¤£¦P¡A¥L­Ì±Ä¨úªº¬O¤l¹³¯À¼Ë¥»¨ú¼Ë¤è¦¡¡C
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°ª¦â®t¤Ï¿÷¾¦ [Fragment Anti-aliasing/FAA]
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³oÅý´¹¤ù¯à°÷ÃѧO¹³¯À¬O§_³Q§¹¥þÂл\¡A§¹¥þÅS¥X©Î¬O¥u¦bÃä½t­«Å|¡]¤]´N¬O¤ùÂ_³¡¥÷¡^¡C«e¨âºØ±¡ªp¸Ó¹³¯À·|³Q¥ß¨è¤À°t¨ì°O¾ÐÅéùØ¡C
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