自從NVIDIA上次發表那篇driver optimization guidelines後,
咱們來看看NVIDIA這次又對3DMark03搞出什麼飛機...
http://www.digit-life.com/articles2/gffx/gffx-13.html
Again, NVIDIA's drivers use some cheats. This time it's connected not with shaders, but with forced compression of semitransparent textures which are used to form puffs of smoke. This explains the speed boost that was seen above. The pictures of both companies differ from the reference one and from each other. Where is FutureMark now which a while go blamed cheaters so angrily and released the patch 3.30 where all things allegedly fell back into place? We don't see whether the reference pictures are considered correct. Or maybe these are not cheats but useful optimizations? But a picture must be rendered as the developers planned, mustn't it? Where's the truth?
44.65又被逮到作弊了,
這次不是致換掉GT4的shader,而是強制壓縮用來產生煙霧效果的半透明材質,降低畫質...以提升3DMark03的成績...
截圖比較請參閱上面的review...
看看這次NVIDIA這次又違反了幾條guidelines?
1.Don't negatively impact image quality
2.Benefit more than benchmarks
3.Provide actual performance increases for real games