訪客
文章: n/a
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p3-500e o 700
256mb ram baracuda 28gb bxmaster g400 max cpumark 237 3dmark2000 3276 1024*768*16 bit color/z-buffer |
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2000-02-29, 02:39 AM
#1
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Amateur Member
加入日期: Jan 2000 您的住址: 基隆-新莊
文章: 41
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post我的 3dmark2000數據
p!!!500e oc 700mhz 256sdram 勝創 p3b-f 創巨gegorce 256 pstrip2.64.01 160/120 超 211/160 drive 3.77 公版 DX 7.0a Test 我的計畫 我的計畫(1) Resolution 1024*768 1024*768 Color Depth 16-bit 16-bit Texture Format 16-bit 16-bit Rendering Platform GeForce 256Creative Z-Buffer Depth 16-bit 16-bit Frame BufferTriple buffering Triple buffering Refresh Rate VSync Off VSync Off CPU OptimizationD3D Hardware T&L D3D Hardware T&L 3DMark Result 4995.50 4997.43CPU Speed 334.06 422.39 CPU 3D marks Game 1 - Helicopter - Low Detail 106.09 106.64 FPS Game 1 - Helicopter - Medium Detail 74.23 74.23 FPS Game 1 - Helicopter - High Detail 34.12 35.64 FPS Game 2 - Adventure - Low Detail 97.54 97.19 FPS Game 2 - Adventure - Medium Detail 65.10 64.11 FPS Game 2 - Adventure - High Detail 39.21 38.63 FPS Fill Rate (Single-Texturing) 373.82 73.81MTexels/s Fill Rate (Multi-Texturing) 611.29 609.56MTexels/s High Polygon Count (1 Light) 9145.59 5749.36 KTriangles/s High Polygon Count (4 Lights) 4314.26 4087.79 KTriangles/sHigh Polygon Count (8 Lights) 2273.60 2208.27 KTriangles/s 8MB Texture Rendering Speed 300.89 301.38 FPS 16MB Texture Rendering Speed 277.20 277.88 FPS 32MB Texture Rendering Speed 187.49 188.80 FPS 64MB Texture Rendering Speed 95.70 97.11 FPS Bump Mapping (Emboss, 3-pass) 156.87 157.25 FPS Bump Mapping (Emboss, 2-pass) 208.23 208.68 FPS Bump Mapping (Emboss, 1-pass) 351.01 351.63 FPS Bump Mapping (Environment) 0.00 0.00 FPS Processor Type Intel Pentium III Intel Pentium III Processor Speed 700 MHz 700 MHz L1 Cache size 32KB 32KB L2 Cache size 256KB 256KB Physical Memory 256MB 256MB |
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2000-02-29, 08:07 AM
#2
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