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Junior Member
![]() ![]() ![]() 加入日期: Feb 2001 您的住址: Taipei
文章: 980
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R9700在單週期多材質貼圖還是有罩門,如果NV來個6管線雙或三材質貼圖,搭配上更
良好的記憶體控制與Z BUFFER資料縮減,相信可以以較低的記憶體頻寬來達到9700 的效能o不過說了這麼多,還是得看成品才知道到底是旗鼓相當還是大獲全勝..... ![]()
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~~萬般帶不走,唯有業隨身~~ |
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Senior Member
![]() ![]() ![]() 加入日期: Dec 2001
文章: 1,076
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各位等實物、實測出來了再爭吧!
不要又重演Parhelia和TEAC 52X上市前,一堆人興奮幻想地亂七八糟的那種景況了。 |
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Senior Member
![]() ![]() ![]() 加入日期: Aug 2001 您的住址: TaiPei
文章: 1,165
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而且還要注意 NV30 的角色有如 P4, 要看將來的環境如何才能知道功過是非.
成敗尚不一定. |
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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NV的newsletter已經出現了"Are you ready?"的口號及NV30預告了
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Senior Member
![]() ![]() ![]() 加入日期: Oct 2001 您的住址: 高雄市
文章: 1,197
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反正我只知道一件事
我買不下去..也不會買.... 等魔戒三出來時 再來買nv30吧...
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[IMG]cpu : CORE2 6300 MB : GIGABYTE DS3 Ram : 512*2 HD : WD 36 * 4 SEAGATE 320g*5 Power : 480W DVD : A09 Vga : asus en 6600GT |
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Power Member
![]() ![]() 加入日期: Mar 2002
文章: 638
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引用:
哇...老兄妳比我還愛用IBM... 我才兩顆...妳四顆... ![]() |
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*停權中*
加入日期: May 2001 您的住址: 金銀寶庫
文章: 401
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有沒有聽過"鬼影追追追,大便一大堆 "
我總覺得煙霧蛋打的愈大的,愈有可能禿槌 NV30 小心哦![]() |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Dec 2000 您的住址: Cambridge Law School
文章: 1,780
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引用:
(1) http://patft.uspto.gov/netacgi/nph-...vidia&RS=nvidia FSAA的複雜演算法同時減少處理FSAA資料的負擔量 A method and system for efficiently rendering and displaying the color intensity information of a pixel in a computer system is disclosed. The pixel includes a plurality of fragments. The method and system comprises providing a weighted average of a preselected number of the plurality of fragments for a pixel for a plurality of the color intensity information to a first portion of a register. The register is within a data structure in the computer system. The method and system also includes providing the color intensity information of a preselected number of fragments, except the one with the largest coverage to at least one additional portion of the register. The method and system further includes sending the information in the first portion and at least one additional portion to a memory in the computer system and sending the information in the first portion and at least one additional portion of the memory to a display. A method and system in accordance with the present invention allows one to eliminate the resolving step associated with the conventional A-buffer anti-aliasing scheme. Accordingly, it is cost-effective while maintaining image quality at a high level. (2) http://l2.espacenet.com/espacenet/v...gb&LG=en&DB=EPD NVDA的重新開發的tiler技術,特別是可以減少重複渲染, beyond3d對tiler的介紹,有圖祥解 http://www.beyond3d.com/articles/ti...ring/index1.php A geometry tiler identifies tiles on a computer's screen that are covered by a graphics primitive by use of edges of the graphics primitive. Precise identification of tiles of various types (such as edge tiles covered by a segment) eliminates identification of one or more tiles that are merely located adjacent to the graphics primitive, but are not touched by the graphics primitive. For example, the geometry tiler can identify each of three types of tiles: vertex tiles, edge tiles and interior tiles. In one implementation, the geometry tiler identifies all tiles that are covered by a graphics primitive in the form of a convex polygon by: (a) determining attributes of at least one segment in the convex polygon, (b) determining iteration descriptors for each segment by using the attributes, (c) for each segment in the convex polygon, scanning the segment and identifying each edge tile that is covered by the segment, and (d) for each column of tiles in the screen, going from one edge tile in the column to another edge tile in the column and identifying each interior tile that is located within an area enclosed by the segments of the primitive. In one specific implementation, the geometry tiler simultaneously identifies edge tiles that are covered by two segments of the convex polygon that are located opposite to each other (such as a top segment and a bottom segment) NV30真正奇妙的地方,就是打破你對3D的見解
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£500 per day, low-wage labour
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Jan 2002 您的住址: 高雄~高雄站到了
文章: 5,486
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但大家別忘3DFX是怎樣掛的..............拖拖拖.............
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Master Member
![]() ![]() ![]() ![]() 加入日期: May 2004
文章: 1,692
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嗯,好期待喔!
希望能打敗R520 以上是亂入....................XD |
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