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*停權中*
加入日期: Nov 2003
文章: 1,927
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八成是V社搞宣傳,哈哈.
這些說是偷出來的代碼完成度這麼低,好幾G的東西下來才摸一小時毫不猶豫把它砍了,至少DOOM3 beta1作秀給朋友看也活到beta2有得下為止才砍了他,HOHO~~~ 不知道這次會不會又像Warcraft3一樣被R大老領先半個月"推出",強力支持Warz! |
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*停權中*
加入日期: Nov 2003
文章: 1,927
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喔,字拼錯,別在意
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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Doom III一度傳說的6/15上市多半也要跳票了...
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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Gamespot的Half-Life 2上市日期還是TBA.
Doom III則是2004第三季. |
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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http://www.ferrago.com/story/3764
'Phatbot' man linked with Half-Life 2 leak On the same day as an eighteen year-old German lad was arrested for having created the Sasser virus - so another German, a twenty-one year-old programmer from Schoenau, was also seized by police under suspicion of having created the Phatbot Trojan. The man was released on bail after one week, and the arrest came as a result of information provided by the US authorities. Now a new report proclaims to have established links between the Phatbot creator, believed to be known under the alias Axel G, with the theft of the Half-Life 2 code from Valve last year. Heise.de's investigative journalism allegedly dug up the following IRC log from a Half-Life 2 leak-related page, including the following comment from 'Ago', another alias for Axel G, the Phatbot instigator: "[Download speed] suxx, especially from valve to germany... i coded myself my own sourcesafe client to get it at full speed... i only used a simple null-session to a pc in valves net, that wasnt directly controlled by valve." Whether the links between these activities, carried out under various names at various times can be affirmed conclusively is anyone's guess at this stage, but regardless of the truth behind these claims it is interesting to receive such an insight into the world of cyber crime. By Luke Guttridge, on 17th May 2004. ====================================================== 看起來又是自己大嘴巴的下場...之前很多被捕的駭客好像都是因為在IRC聊天時吹噓而被抓的... |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Jul 2000 您的住址: R.O.C
文章: 5,636
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引用:
這個是Value開的芭樂票~~~呵呵~ ![]() |
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*停權中*
加入日期: Mar 2000 您的住址: 竹科之中很操的地方
文章: 2,496
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HL2不是又放出延期到2005年...
還有DOOMIII之前放出6/4還是14號就會上市 現在呢??? ![]() 全都是芭樂 ![]() |
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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不過id的說法向來是"when it's done"...
6/15的說法好像是Activision放出來的. |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Nov 1999 您的住址: Arlington, Texas
文章: 6,031
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用個when it's done來搪塞是個很賊的說詞.......
幾年前3drealms公司跟外界說終極毀滅公爵的上市日期時,也是用這句話來打混過去, 這下可好,給他們混過差不多有六、七年了吧,都沒啥鳥消息放出來....... ![]() ![]() ![]() 希望id公司不要好的不學,專學壞的。雖然電玩業界那種『剩下的20%進度跟前面80%所耗費的時間一樣多』很平常, 不過這種搞法會嚴重損害玩家的期望。
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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引用:
id學壞的可能性不高吧... 1. id的紀錄遠比3DRealms好, 以前也是講"when it's done"還是出了Quake系列. 2. 3DRealms用的不是自家引擎, id的業務卻是開發引擎. Duke Nukem Forever每年換個引擎重作能完工上市才有鬼. 而id引擎不只是自家Doom III/Quake IV要用, 還有其他公司要用咧. |
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