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Senior Member
![]() ![]() ![]() 加入日期: Jun 2002 您的住址: 彰化<===>高雄
文章: 1,020
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最上面新的選項是有什麼功能 我調Application效能會降低 中間是平衡 另一邊就不知道是什麼功能了 |
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訪客
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上面不是有畫嗎?
左邊是動態,中間是平衡,右邊是清淅∼ |
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Senior Member
![]() ![]() ![]() 加入日期: Jun 2002 您的住址: 彰化<===>高雄
文章: 1,020
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有什麼用途
動態??? 什麼意思 |
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訪客
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圖不是畫得清楚嗎?
![]() 不然自己用遊戲來看不就知道了∼ |
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Senior Member
![]() ![]() ![]() 加入日期: Jun 2002 您的住址: 彰化<===>高雄
文章: 1,020
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那為何用動態效能會降很多
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訪客
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可能多了殘影特校吧......
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訪客
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看這邊.....
1) changes the settings of the driver to be either more aggressive, but could cause less stability, but faster games and such. applications sets the driver to be slower and more stable which works good for applications. balance is a mix between the two. 2) enable conformant texture clamp, if you right-click on it and select What's this? it will tell you. What I take from it, I think if a texture goes outside the boundries of an object, it will clamp it back on. 3) Sideband addressing provides additional channels for transmitting data requests between the graphics processor and the system. 自己翻譯吧∼ |
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Golden Member
![]() ![]() ![]() ![]() 加入日期: Jun 2002 您的住址: Taiwan
文章: 2,668
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41.03
看來好像是WHQL没過的東西
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Aug 2001
文章: 12,393
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大家似乎都陷入WHQL的迷思了......
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訪客
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引用:
不是沒過∼是那該死的微軟動作太慢∼ |
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