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*停權中*
加入日期: Aug 2000 您的住址: North Taiwan
文章: 1,500
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3DMark2001 SE !!!!
Major Improvements:
Support for Microsoft DirectX® 8.1 Fully compatible with Windows XP® New test utilizing pixel shader 1.4 Updated ‘system info’ which can now display additional system configuration info, including installed hard drives and AGP settings Support for the latest AMD® and Intel® processors Minor Corrections: The usage of compressed textures has been optimized. The dynamic shadows in the game tests now work correctly on all supported hardware. There is a new texture format 'DXTC1 only', enabling compressed texture usage on cards supporting DXTC1 only. All reported compatibility issues have been addressed. Important Notes: Benchmark results from the original release of 3DMark2001and3DMark2001 SE ARE COMPARABLE. When comparing results, please note that every performance-testing tool has a small margin of error. If testing conditions do not vary, 3DMark2001 SE is accurate within a 3% error margin. 3DMark2001 SE has shown a minor average performance increase, but it remains below the 3% error margin. 3DMark2001 SE is available as a full version download only. The registration codes for 3DMark2001 also work for 3DMark2001 SE. Mirror: ftp://213.114.171.77/3DMark2001SE.exe http://dist.madonion.com/secure/3DMark2001SE.exe ftp://ftp.edome.net/apuohjelmat/ben...DMark2001SE.exe |
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Advance Member
![]() ![]() 加入日期: Apr 2001 您的住址: 有人住的地方
文章: 335
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會不會又是要超高檔的硬體才跑得動呢
下載來玩玩 謝謝大大分享!! |
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Advance Member
![]() ![]() 加入日期: Apr 2001 您的住址: 有人住的地方
文章: 335
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測得的分數跟3DMARK2001差不多!!
不過多了一個測試項目!! XP1600+ GA-7VTXH KINGMAX 256MB DDR300 PROLINK GF3 TI200 64MB DDR(175/400) 3DMARK2001 SE : 6303分 ![]() |
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Power Member
![]() ![]() 加入日期: Apr 2001 您的住址: Canada
文章: 600
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有沒有有序號阿
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2006 Jan. 上海,桂林 2006 Feb-March 台灣 2006 May 22-24 Seattle 2007 Feb 28 - March 12 Boston, Quebec 2007 Aug 23 - 2007 Oct Working in Banff (Center Canada) 2008 May 27 - June 3 Seattle & San Francisco 2009 Jan 10 - Jan 17 Varadero, Cuba and Habana 2009 May 03 - 06 Seattle and Chicago 2010 April 17 - May 05 南韓首爾,中國北京,西安,天津 ------------ 存錢中 http://www.flickr.com/photos/21706036@N05/
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Golden Member
![]() ![]() ![]() ![]() 加入日期: Dec 2001 您的住址: 雲林&台南
文章: 2,788
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3D Mark2001的序號可以用在上面
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Basic Member
加入日期: Nov 2000 您的住址: TAICHUNG
文章: 27
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我沒有3D Mark2001的序號,能不能提供一下
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Junior Member
![]() ![]() ![]() 加入日期: Aug 2001
文章: 717
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opps...會當機
剛剛試了一下3D mark2001 SE
發現在新測試項目(Advanced pixel shader)會當機 配備: Win Xp XP-333R 1600+ oc 1776+ jupiter r8500 le 有人情況跟我一樣嗎? |
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Golden Member
![]() ![]() ![]() ![]() 加入日期: Dec 2001 您的住址: 雲林&台南
文章: 2,788
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引用:
名字...隨便 序號...9US0Y-B6H47-C4DYX-FZRKN |
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Advance Member
![]() ![]() 加入日期: Apr 2001 您的住址: 有人住的地方
文章: 335
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Re: opps...會當機
引用:
我是用PROLINK GF3 TI200 沒有問題!! |
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Power Member
![]() ![]() 加入日期: Sep 2001 您的住址: MN, USA
文章: 510
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回一下
8500LE..... advance pixel shader沒問題 順便告訴那些看不到的人(用dx7卡的): advance pixel shader是一個湖岸的場景,可以透過水面看到水中的魚啦船底的,但是是反應水面波紋起伏,看到水底下的東西也不太一樣(反正更接近現實就是了 )
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SHARP 902SH 入手!! |
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