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Master Member
![]() ![]() ![]() ![]() 加入日期: Feb 2002 您的住址: Taipei
文章: 1,611
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Half-life2 prereview performance
From tomshardware
http://www20.tomshardware.com/busin...lf-life-01.html ![]() ATi在這邊使用24Bit精確度,而不是nVidia的32Bit 不過這邊ATi的優勢也大到難以想像的地步(有將近兩倍的速度) 傳說中的Det50應該會改善Shader的效能,不然這樣的成績實在很難看. 連R9600Pro都勝過fx5900u |
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Major Member
![]() 加入日期: Feb 2003 您的住址: 台北市
文章: 202
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由於 FX 的效能實在難看, Valve 有特別幫 NVIDIA 的卡做優化, 已經儘可能在不降低畫質下, 將精度從 32-bit 降到 16-bit, 效能是上去了 (FX5900U 從 3x fps -> 4x fps), 但仍然不敵.
此外, Det. 51.xx 在下也試過了....... 只希望 52.xx 能帶來奇蹟.............. 以下是 Valve 幫 NVIDIA NV3x 優化的說明: http://www20.tomshardware.com/busin...lf-life-02.html "Mixed Mode for NVIDIA cards Facing the low performance results of the NVIDIA products, Valve decided to develop a so called "Mixed Mode" code path for NV3x cards. In this code path the floating point precision is reduced to 16-bit instead of 32-bit wherever it was possible without reducing image quality. Valve stated that the development of that special code path took 5 times the development time of the standard DX9 code path. Special optimizations for ATI cards were not nescesarry. " ![]() 此文章於 2003-09-12 01:57 AM 被 無定點 編輯. |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Nov 2000
文章: 1,718
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看來這回n社真是啞巴吃黃蓮了
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Master Member
![]() ![]() ![]() ![]() 加入日期: Jun 2002
文章: 2,291
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這顆32bit黃蓮真是苦呀!
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Jul 2000 您的住址: 台北
文章: 5,307
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引用:
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Senior Member
![]() ![]() ![]() 加入日期: Oct 2001 您的住址: 台北 台中 南投
文章: 1,211
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還真的差滿多的
HL2幾時會出阿 這算是CS2嗎 |
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*停權中*
加入日期: Oct 2001 您的住址: 天堂
文章: 252
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引用:
等Hilf-life 2出後~又會有CS2的MOD啦OR獨立出來 很多人都會搞混CS跟HL或是CZ=CS2∼巴哈那最多不懂的 有那麼難懂嗎??? ![]() |
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Major Member
![]() 加入日期: Aug 2003 您的住址: "現在開始你會找不到我一星期"
文章: 142
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有人知道為什麼n社會輸這麼多ㄇ?
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Senior Member
![]() ![]() ![]() 加入日期: Nov 2001
文章: 1,397
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引用:
沒吧! 特別為NV3x優化+降成16-bit還是輸呀! |
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Senior Member
![]() ![]() ![]() 加入日期: Nov 2001
文章: 1,397
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推測NV可能的回應。
1.driver's bug~(NV最近自己承認的bug好像特別多 ) 2.HL2不足以作為DX9 performance的指標。 3."Don't use real games....use synthetic benchmarks!" ![]() |
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