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Basic Member
加入日期: Dec 2003
文章: 19
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Creative EAX vs. ASUS DS3D GX 2.0
幫自己公司技術做做宣傳
有國外媒體幫 Creative EAX vs. ASUS DS3D GX 2.0 做了評比http://techgage.com/article/creativ...sus_ds3d_gx_20/ "Here we begin to see the true gravity of ASUS' software-based DSP approach: When the technology evolves, companies like ASUS need only to update the driver software, instead of embarking on the costly pursuit of developing more powerful hardware DSP components. Creative might yet succeed in holding off its tenacious competition for the time being, but a look at the short list of available EAX 5.0 game titles when compared to the sheer number of EAX 4.0 and 3.0 titles suggests that interest in EAX technology might be waning, in favor of non-hardware-specific 3D positional and environmental audio solutions. ASUS appears to be ahead of the curve there, as their solution provides them with the agility to adapt to whatever standard the game industry throws at them next. And as we've all seen, trying to stifle the competition is ultimately a losing battle - Creative will eventually need to respond either with improved hardware, or with a software DSP solution of their own. With these latest developments by ASUS, one thing's for darned certain: the world of PC gaming audio just got a lot more interesting." |
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*停權中*
加入日期: Jan 2007
文章: 209
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意思就是說ASUS DS3D GX 2.0就是在
支援EAX 3.0(以上)的遊戲中,在EAX2.0跟DS3D上的基礎上利用軟體模擬的方式 營造出類似EAX3.0(以上)的效果,當然這沒有經過Creative的授權 而且因為是軟體的運算,會額外消耗CPU的運算能力 效果方面,該網站用了一些蠻誇張的修辭(打從文章一開始就這樣啦!) 大抵上就是跟X-Fi的效果有點像... |
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