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Artx1
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R520 ¦b GPGPU ¤è­±ªºÀu¶Õ

http://techreport.com/onearticle.x/8887

Tech-Report³ø¾É¤FATI»PStanfordªºMike Houston¦X§@ªº³o¦¸demo¡C

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http://graphics.stanford.edu/~mhous...20-mhouston.pdf

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GROMACS ¡V GPU Implementation¡G
Written using Brook by non-graphics programmers
¡V Offloads force calculation to GPU (~80% of CPU time)
¡V Force calculation on X1800XT is ~3.5X a 3.0GHz P4
¡V Overall speed up on X1800XT is ~2.5X a 3.0GHz P4
Not yet optimized for X1800XT
¡V Using ps2b kernels, i.e. no looping
¡V Not making use of new scatter functionality
The revenge of Ahmdal¡¦s law
¡V Force calculation no longer bottleneck (38% of runtime)
¡V Need to also accelerate data structure building (neighbor lists
¡E MUCH easier with scatter support
This looks like a very promising application for GPUs
¡V Combine CPU and GPU processing for a folding monster!


¸Ü»¡³oÃ䦳­Ó¦³½ìªº³¡¥÷¡A´N¬OMike Houston­Ò¾Éªº³¡¥÷¡G
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What GPGPU needs from vendors More information
¡V Shader ISA
¡V Latency information
¡V GPGPU Programming guide (floating point)
¡E How to order code for ALU efficiency
¡E The ¡§real¡¨ cost of all instructions
¡E Expected latencies of different types of memory fetches Direct access to the hardware
¡V GL/DX is not what we want to be using
¡E We don¡¦t need state tracking
¡E Using graphics commands is odd for doing computation
¡E The graphics abstractions aren¡¦t useful for us
¡V Better memory management Fast transfer to and from GPU
¡V Non-blocking Consistent graphics drivers
¡V Some optimizations for games hurt GPGPU performance

What GPGPU needs from the community
Data Parallel programming languages
¡V Lots of academic research
¡§GCC¡¨ for GPUs
Parallel data structures
More applications
¡V What will make the average user care about GPGPU?
¡V What can we make data parallel and run fast?


³o¬qªº·N«äµ¥©ó¬O»¡¡AGPGPU»Ý­nªº¸ê°T¦Ü¤Ö»Ý­n©MCPU¼t°Ó´£¨Ñ¥X¨Óªº¸ê°T¦P¼Ë¸Ô²Ó¡F¦Ó¥H¹L©¹ªº¸gÅç¨Ó»¡¡A³o¦ü¥G·|IJ°Ê¨ìNVIDIAªº¯«¸g....¤ñ¤è»¡¥ú¨º­ÓShader ISA¡BLatency Information¤½¶}´N¤w¸gIJ°Ê¨ìNVIDIAªº¯«¸g¤F§a¡CXD

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L34RN3R
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Artx1
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