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Master Member
![]() ![]() ![]() ![]() 加入日期: Mar 2003
文章: 2,081
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WF53.03跟52.16在遊戲性效能毫無差異....圖好多...
一個禮拜前的文章了...沒人想貼我來貼吧..
![]() http://www.tech-report.com/reviews/...t/index.x?pg=14 註:9600XT使用cat3.9 Quake III Arena ![]() ![]() Call of Duty ![]() ![]() Unreal Tournament 2003 ![]() ![]() 這裡寫到 Despite a better performance in Quake III with the latest 53.03 Detonators, the 5900 XT looks more comfortable with the older 52.16 drivers. |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Mar 2003
文章: 2,081
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Comanche 4
![]() ![]() Gun Metal benchmark ![]() ![]() with 4xaa8xaf...5900 XT is more than twice as fast as a Radeon 9600 XT in these two games... |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Mar 2003
文章: 2,081
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Serious Sam SE
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() NVIDIA cards have long performed well in Serious Sam SE The 9600 XT's 最後那張測試有20秒的怪異表現. 在cat3.8時沒有這種現象,cat3.9可以猜想有這bug~~ |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Mar 2003
文章: 2,081
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Splinter Cell
![]() ![]() ![]() ![]() 在此遊戲有50%過於9600xt的表現 3DMark03 http://www.tech-report.com/reviews/...xt/index.x?pg=9 ![]() 貼一張...其他自己看吧 ![]() |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Mar 2003
文章: 2,081
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Tomb Raider: Angel of Darkness
I had a lot of problems getting the 9600 XT to run the Tomb Raider test at anything other than 1024x768, which is really a shame...@@...不知道3.10修正沒...竟然最多只能開到1024 ![]() ![]() AquaMark3 ![]() ![]() 不開AAAF有50%的領先...但是開了4XAA8XAF之後領先變小 Halo ![]() Real-Time High-Dynamic Range Image-Based Lighting ![]() because of their lack of support for floating point texture formats, but the 5900 XT still performs well....5900XT resolution 1024x768的表現降到跟9600XT一樣... 結論提到 "I have some concerns about NVIDIA's lack of driver support for floating point texture formats, which could become a more important issue as more DirectX 9 titles come to market. Adding support for floating point texture formats apparently hasn't been a priority for NVIDIA's driver team, but it should be. Perhaps NVIDIA could take some time away from optimizing for 3DMark03 and dedicate more software engineers to floating point texture support. " 作者覺得支援floating point texture formats對NV來說是較為重要的課題...而不是刻意花很多時間去優化每一版的3DMark03... |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Mar 2002 您的住址: 台北市
文章: 4,505
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FiringSquad ForceWare 53.03 Driver Report
http://www.firingsquad.com/hardware....03/default.asp Quake3進步相當多…不過tech-report的SS23幾乎沒差? 嗯,所以FS的結論要修正一下的說… ![]()
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收到…那我就不去上課了…… GeForce3新舊Driver測試(有差嗎?) 9800SE軟改簡單教學(Catalyst+RivaTuner)。私人收藏 Magnifier.tw 2003-10-26撼訊9800XT Preview2003-11-039700Pro/9800Pro/9800XT大集合! 2004-05-28ATi強力接棒者--Radeon X800Pro !2004-06-30DX9.0c帶給了GeForceFX什麼影響?(Far Cry) 2005-01-15X800XL現身─ATI中/高階新戰將!2005-02-17剪不斷、理還亂─『CPU&顯示卡』前世今生徹底解析! 2005-06-30[G70系列之1]7800GTX真的非『最高階』CPU不可嗎? more...... |
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