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shicha
Master Member
 

加入日期: Mar 2003
文章: 2,081
WF53.03跟52.16在遊戲性效能毫無差異....圖好多...

一個禮拜前的文章了...沒人想貼我來貼吧..
http://www.tech-report.com/reviews/...t/index.x?pg=14
註:9600XT使用cat3.9
Quake III Arena


Call of Duty


Unreal Tournament 2003


這裡寫到
Despite a better performance in Quake III with the latest 53.03 Detonators, the 5900 XT looks more comfortable with the older 52.16 drivers.
     
      
舊 2003-12-22, 08:36 PM #1
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shicha離線中  
shicha
Master Member
 

加入日期: Mar 2003
文章: 2,081
Comanche 4


Gun Metal benchmark


with 4xaa8xaf...5900 XT is more than twice as fast as a Radeon 9600 XT in these two games...
 
舊 2003-12-22, 08:38 PM #2
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shicha離線中  
shicha
Master Member
 

加入日期: Mar 2003
文章: 2,081
Serious Sam SE








NVIDIA cards have long performed well in Serious Sam SE
The 9600 XT's 最後那張測試有20秒的怪異表現. 在cat3.8時沒有這種現象,cat3.9可以猜想有這bug~~
舊 2003-12-22, 08:39 PM #3
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shicha離線中  
shicha
Master Member
 

加入日期: Mar 2003
文章: 2,081
Splinter Cell




在此遊戲有50%過於9600xt的表現

3DMark03
http://www.tech-report.com/reviews/...xt/index.x?pg=9

貼一張...其他自己看吧
舊 2003-12-22, 08:40 PM #4
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shicha離線中  
shicha
Master Member
 

加入日期: Mar 2003
文章: 2,081
Tomb Raider: Angel of Darkness
I had a lot of problems getting the 9600 XT to run the Tomb Raider test at anything other than 1024x768, which is really a shame...@@...不知道3.10修正沒...竟然最多只能開到1024



AquaMark3


不開AAAF有50%的領先...但是開了4XAA8XAF之後領先變小

Halo


Real-Time High-Dynamic Range Image-Based Lighting

because of their lack of support for floating point texture formats, but the 5900 XT still performs well....5900XT resolution 1024x768的表現降到跟9600XT一樣...

結論提到
"I have some concerns about NVIDIA's lack of driver support for floating point texture formats, which could become a more important issue as more DirectX 9 titles come to market. Adding support for floating point texture formats apparently hasn't been a priority for NVIDIA's driver team, but it should be. Perhaps NVIDIA could take some time away from optimizing for 3DMark03 and dedicate more software engineers to floating point texture support. "
作者覺得支援floating point texture formats對NV來說是較為重要的課題...而不是刻意花很多時間去優化每一版的3DMark03...
舊 2003-12-22, 08:41 PM #5
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shicha離線中  
宗毛
Elite Member
 
宗毛的大頭照
 

加入日期: Mar 2002
您的住址: 台北市
文章: 4,505
FiringSquad ForceWare 53.03 Driver Report
http://www.firingsquad.com/hardware....03/default.asp

Quake3進步相當多…不過tech-report的SS23幾乎沒差?
嗯,所以FS的結論要修正一下的說…

舊 2003-12-30, 07:38 PM #6
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宗毛離線中  


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