thank god we have google:
http://transl ate.google.com/translate?u=http%3A%2F%2Fwww.hardgamers.com%2Fnouvelle.asp%3Fno%3D5080+&langpair=fr%7Cen&hl=en&ie=UTF8&oe=UTF8&prev=%2Flanguage_tools
Hmmmm dont think this will be true... 15000 3dmarks 350fps on quake ...??
and a score of 15288 to the 3d Mark 2001. It should be noted that for an unknown reason it was not about version SE, which can let think that Matrox encounters some problems to emulate the Pixel Shaders 1.4 via its engine Pixel Shaders 2.0. Matrox also did us the demonstration of demonstrations 3d functioning with 360 degrees (90 degrees of angle of vision by screens) on 4 screens... the immersion is total, and the fps is more than acceptable in OpenGL just like in Direct3D.
Pictures taken from another french site:
For proof, Matrox made us a demonstration of the G1600H, or rather of a chart offering of the performances equivalent to the latter. Equipped with a rather special design, this chart in fact was equipped with three G1600 b彋as to 200 MHz, which according to Matrox is equivalent to the final G1600H with 450 MHz. The other chip covered with a radiator manages the quadri-screen (there are two exits high density on which one connects two cables VGA in Y), whereas the chip ranging between the three G1600 deals with the repair of the spots between the three GPU. It should be noted that Matrox did not mean to us if chart using several G1600 will leave on the market.
Side frequencies, there will be three versions of G1600:
- G1600L: GPU with 300 MHz, 128 Mo of GDR 256 bits 200 MHz, 500 �
- G1600M: GPU with 350 MHz, 128 Mo of GDR 256 bits 250 MHz, 650 �
- G1600H: GPU with 450 MHz, 256 Mo of GDR 256 bits 300 MHz, 1000 �
Dont know if you already know these pictures... its also posted on april 1 btw =]
Pictures taken from this site:
http://216.239.35.120/translate_c?h.../language_tools