剛剛在翻 bbs.ee.ntu.edu.tw 的精華區無意間看到的.
這串討論在98年的hardware版滿熱鬧的..
節錄如下
RIVA128...TNT...Voodoo2...
到底誰先變成廢鐵?
當初就是度X他所以死都不買華X的卡..
: 【 在 (Weber) 的大作中提到: 】
: : Carmack: AGP is not going to make any difference on titles shipping right
: : but in two years, it going to be absolutely necessary just for
: : command bandwidth. The use of texturing over AGP is kind of a sep
: 看到沒有!! 連Carmack都說AGP對於現在的軟體沒啥鳥用!!
: 要過兩年後才會變成必要!!
: 所以現在買了V3000的 根本就是白老鼠!!
: 兩年後V3000早就變成廢鐵了!! 想玩AGP的 還是再等個兩年吧!!
Opening up 32MB of main memory for textures will be good. Some of the
main memory bandwidth is going to have benefits, or some drawbacks
that you won't see in a benchmark. A benchmark youll just see like
raw fill rate. And they can clearly do pretty well there, but there'll
be some other drawbacks. The highest performance things will still
have dedicated texture buses.
注意這段話! 他直接指出 3DFX 的最大問題:
The biggest problem we have on 3Dfx right now is texture paging.
Not triangle rate, not fill rate, it's textures.
看到沒有!! 明年要上市的 VooDoo 2 早就變成廢鐵了!!
想玩AGP的 根本想都別想!!
>: 自己說過的話,又忘記啦???
>: 還是voodoo2超過你的想像啊???
> 呵呵呵....., 反正離 Q3 還有 3,4 個月, 到時後在來吐槽也未晚.
> RIVA-TNT 的 Spec 在
www.nvidia.com 可找到!
哈哈...當年你就是說 riva128∼∼∼
且還一再強調是那個用 pci 模擬 agp
的 v3000 要在今年的第四季痛宰voodoo2的......
現在又見風轉舵啦.....