請問各位大大
PS 1.3 是打哪裡來的?

不是只有PS 1.1 OR PS 1.4 for DX8, PS 2.0 for DX9?
從
http://www.extremetech.com/article2...3,888207,00.asp 節錄下來
When it comes to test designs, FutureMark also made a controversial decision. According to its white paper on 3DM2K3, "The DX8 game tests use PS 1.4 if available; otherwise they default to PS 1.1."
In the last three tests that use DX8 shader effects, the benchmark will try to use PS 1.4 if available, and fall back to PS 1.1 if PS 1.4-capable hardware is not present. According to FutureMark's white paper, the advantage of PS 1.4 is that the same work can be done in fewer rendering passes, thereby conserving GPU cycles and memory bandwidth, as well as increasing overall performance.