引用:
Originally posted by tower
因為有些3D遊戲商更狠....做了一些遊戲....
開了反鋸齒....非等方濾鏡....1024*768....
五六千的遊戲卡...還跑不到60張....
有些甚至9700pro....跑不到30張...
要玩那些game玩的爽....五六千甚至上萬...
花下去才有可能....可是窮人們也是可以玩玩...
只是可能變成特效都開不了800*600...甚至640*480...
真的等同玩遊戲機的畫面了(大部分是800*600)
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http://discuss.microsoft.com/SCRIPT...1&F=&S=&P=12046
你是說DOOM3?很不幸的,DOOM3因為需要Stencil ,而R300開啟Stencil,他的HyperZ III 不能開啟,所以R300的在DOOM3效能是被低估的,這點ATI的Richard Huddy(從MS跳槽的ATI的員工)解釋 >
The same document states that stencil test harms quick z
>rejection. How much?
Lots! The fast Z rejects (or accepts) which result from the hierarchical Z
buffer can make things run about 4 times faster than you might naively
expect. That's quite a benefit - and you lose that all when you enable the
stencil test.
Thanks,
Richard "7 of 5" Huddy
European Developer Relations Manager, ATI