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st202
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加入日期: Nov 2004
文章: 693
引用:
作者walkingdog
不知使用async compute最佳化有沒有一定的標準可循? 似乎還是要看架構...
底下這篇文章看了兩三次, 仍有些疑惑

Pascal Dynamic scheduling

http://www.anandtech.com/show/10325...dition-review/9


(Ryan Smith是Anandtech主編, Anandtech有不少不錯的硬體分析文)


Ryan Smith的質疑, 似乎在使用dynamic scheduling來最佳化不是那麼容易, 但Pascal確實給予了彈性, 不知有沒有人能補充

Dynamic scheduling requires a greater management of hazards that simply weren’t an issue with static scheduling, as now you need to handle everything involved with suddenly switching an SM to a different queue. Meanwhile NVIDIA more than likely paid a die space penalty for implementing dynamic scheduling. GPUs continually sit ...


所謂的彈性是否有通用的可能?
人工調整?誰能保證以後不會放生…
舊 2016-07-30, 12:58 PM #36
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