Tech Report’s David Kanter said in a video podcast that people who work at Oculus have mentioned how preemption context switching, a very important feature especially in VR scenarios, can be really bad on NVIDIA cards.
引用:
作者David Kanter
I’ve been told by folks at Oculus that the preemption context switching is, and this is prior to the Skylake gen 8 architecture which has better preemption, but the best preemption context switching was with AMD by far. Intel was pretty good, and NVIDIA was possibly catastrophic.
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Read more:
http://wccftech.com/preemption-cont.../#ixzz3kyCRKAtk
得益於Asynchronous shading,Oculus(做VR虛擬實境的)員工認為,在content switch優先權切換上,最好的是AMD,再來是Intel,Nvidia次之。
NVIDIA Will Fully Implement Async Compute Via Driver Support
http://www.guru3d.com/news-story/nv...er-support.html
nVDA現在看來要用Driver去補足,就要看後續如何,或是等待Pascal了...