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commando001
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加入日期: Nov 2010
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作者Lancelot_93
http://gamingbolt.com/the-big-interview-amds-robert-hallock-on-mantle-directx-12-ps4xbox-one-free-sync-and-more

Rashid Sayed: Mantle’s API has been slated similar to the PS4’s API. Do you think for the developer it will be easier to port between a PC game [using Mantle] and PS4?
Robert Hallock: We have previously commented that Mantle’s similarities to console API streamlines the path from console to PC and vice versa. We talked about it in our blog here.

Read more at http://gamingbolt.com/the-big-inter...8IpPPBwDH62i.99

Above all, Mantle will present developers with a powerful shortcut to DirectXR 12, as the lingual similarities between APIs will mak...



你真的知道你在貼什麼嗎?

Rashid Sayed: Mantle’s API has been slated similar to the PS4’s API. Do you think for the developer it will be easier to port between a PC game [using Mantle] and PS4?

Rashid:Mantle 的API與PS4 API非常相似,你認為開發者可以比較輕鬆的在PS4和PC間移植遊戲嗎?

Robert Hallock: We have previously commented that Mantle’s similarities to console API streamlines the path from console to PC and vice versa. We talked about it in our blog here.

Robert Hallock:我們先前已經評論過Mantle對遊戲機API的相似性簡化了遊戲機(移植)至PC的流程,並且反之亦然。我們已經在我們的部落格說過了。

相似=/=相同

Above all, Mantle will present developers with a powerful shortcut to DirectXR 12, as the lingual similarities between APIs will make it easy to port a Mantle-based render backend to a DirectXR 12-based one if needed or desired. In addition, Mantle developers that made the bold decision to support our historic API will be well-educated on the design principles DirectXR 12 also promises to leverage. Finally, we will ensure that tomorrow’s game engines have an easy time of supporting a Mantle render backend, just as talented devs are comfortable with supporting multiple backends today to better address the needs of gamers.

這段是說mantle跟DX12很類似,所以會mantle以後寫DX12會很輕鬆
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