Advance Member
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引用:
作者gy-boy
別鬧了
ps4和xb1都有各自的系統底層api
並不會用到pc平台上的x86體系
就算是饅頭也是一樣
有沒有發現目前跨平台上的遊戲
都是pc板表現較佳
而這世代根本是個照妖鏡
把上世代網路神話傳說最佳化
破除這個迷信
越來越多的跨平台遊戲就能看到妖怪現形
也能發現廠商的技術力能不能頂的住了
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http://gamingbolt.com/the-big-inter...e-sync-and-more
Rashid Sayed: Mantle’s API has been slated similar to the PS4’s API. Do you think for the developer it will be easier to port between a PC game [using Mantle] and PS4?
Robert Hallock: We have previously commented that Mantle’s similarities to console API streamlines the path from console to PC and vice versa. We talked about it in our blog here.
Read more at http://gamingbolt.com/the-big-interview-amds-robert-hallock-on-mantle-directx-12-ps4xbox-one-free-sync-and-more#ZCqm8IpPPBwDH62i.99
Above all, Mantle will present developers with a powerful shortcut to DirectXR 12, as the lingual similarities between APIs will make it easy to port a Mantle-based render backend to a DirectXR 12-based one if needed or desired. In addition, Mantle developers that made the bold decision to support our historic API will be well-educated on the design principles DirectXR 12 also promises to leverage. Finally, we will ensure that tomorrow’s game engines have an easy time of supporting a Mantle render backend, just as talented devs are comfortable with supporting multiple backends today to better address the needs of gamers.
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