Golden Member
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再一天…不曉得25市面能不能買到?
剛看到IGN的PS3評論已經出來了,簡單翻一下,有些沒到位,
不想破壞遊戲氣氛的請忽略~~
Dead Space 2 is an amazing game. I'm going to write about its scary moments, cool kills, and how much I dig the main character's internal struggle, but Dead Space 2 is about more than this. When I beat it for the first time, I sat on the couch with my heart racing and dissected the journey I had just taken. Then, I started my second playthrough, and when that was done, I jumped into a new game for the third time. Dead Space 2 is just that good.
DS2是套另人驚豔的作品。我將描述裡面的驚魂時刻、冷酷殺戮、以及
主角內心的掙扎,但DS2包含的,將不只這些而已。當我第一次過關,
我坐在沙發上,心臟還噗通噗通的跳個不停,彷彿剛從一場旅途中歸來。
然後,我玩了第二次,結束之後,我又玩了第三次。DS2就是那麼讓人欲
罷不能的一款遊戲。
It's been three years since the events of the first game, but protagonist Isaac Clarke still can't catch a break. At the beginning of Dead Space 2, he wakes on a space station known as the Sprawl and finds the place is overwhelmed by an outbreak of reanimated corpses called Necromorphs. From the very first moment of the game, Isaac's fighting for his life.
距離上次事件已經三年了,但主角Isaac卻無法獲得喘息。遊戲一開始,
Isaac遊走於一個叫做Sprawl的太空站,此處被一種叫做Necromorphs
的再生怪物肆虐著,從一開始,Isaac就為他自己的生命而鬥。
This is where you come in. As Isaac, you'll pick up your plasma cutter, don an engineering suit and take the fight to the beasts out to kill you. The overarching goal is to find and destroy the religious idol (known as the Marker) causing all of this, but the story that makes Dead Space 2 great is the internal war Isaac's fighting. Unlike Uncharted's Nathan Drake who can kill a few hundred pirates and never seem worn down by it, Isaac is totally ruined by the events of the original Dead Space. He saw things no man should have to during his time on the spaceship USG Ishimura, but it's the fact that Isaac's girlfriend died on the vessel after he encouraged her to work there that really haunts him.
這就是遊戲一開始的狀況,身為Isaac,你將拿著你的電漿切割槍、
工程師套裝,準備應付隨時出現想做掉你的怪物。最終目標是找到並摧毀
Maker這萬惡之源,但讓DS2如此傑出的原因,不是與怪物的交鋒,
而是主角與自己內心世界的戰鬥。主角不像Nathan Drake可殺掉上百個海
盜那般勇猛仍不顯得疲倦,Isaac因為在一代中所發生的事件而完全崩潰,
他在太空船USG Ishimura看到一般人無法理解匪夷所思的事情,
但令他更加痛苦與折磨的原因,
是因為他鼓勵他女友到USG Ishimura工作,導致她命喪黃泉。
Isaac's losing his mind in Dead Space 2. The guilt is tearing his very sanity apart. That's heavy stuff and it makes for a really engaging story. Isaac doesn't let anyone else in on the fact that he's coming unglued, so as a player I get to see who he really is and the facade he presents to the other characters. Isaac's internal conversations and hallucinations are among my favorite parts of this game.
Isaac在二代中逐漸喪失理智,心中的罪惡感幾乎要吞噬他。
這份沉重的負擔造就二代這個迷人的故事。Isaac沒有在他人面前表現出
他的心煩意亂,身為一個玩家,我試著去探索他內心世界以及他面對其他
角色的反應,Isaac的內心掙扎與若有似無的幻覺是我喜愛這個遊戲的原因之一。
But I have lots of favorite parts to Dead Space 2. Right behind Isaac's struggle on my list of cool stuff is the combat. It's more satisfying than it was in the original. Isaac's fast and light on his feet. You can stomp crates in a jiff and melee attack bodies for loot, grabbing things with your telekinesis is responsive, and mixing all of this together with the different weapons in the game is a blast. Slowing down a Necromorph, blowing off its arm, and using the severed limb to impale the foe on a wall is a thing of beauty that doesn't get old.
很多方面讓我對DS2愛不釋手,除了內心的掙扎,遊戲的戰鬥也相當吸引人,
比起一代有過之而無不及。Isaac的動作更加迅速輕巧,你能瞬間踩爛箱子或
打爛敵人身體以獲得戰利品,用心靈傳動抓取物品,並混合各種不同武器攻擊
敵人,真是大快人心,比如說先遲緩怪物的行動,然後撕裂牠的手臂,再用斷
臂把牠釘在牆上,這過程如同藝術作品般美麗,讓人樂此不疲。
The cast is fleshed out, but Isaac steals the show.
Dead Space 2 is pretty much the best haunted house attraction ever. Visceral stripped out the stuff that slowed down the original game (backtracking, getting disoriented, etc.) and ended up with a fast-paced game that's suspenseful and scary at the same time. You're funneled down these halls and corridors on your way from Point A to Point B, and ghouls pop out for you to blast. I know that "linear" is a bad word in the video game industry, but the package is so well done here that I can't knock Dead Space 2 for taking me on a very specific ride that's marked by awesome moments, environments that range from a cheery schoolhouse to pitch black rooms, and sound that's so well done I'd find myself trying to figure out if it was a monster making its move or my dog rummaging in the living room. Toss in some new disturbing enemies and surprises I won't ruin for you and you have a game that can feel like "the same old thing" at times but becomes much more than that as a whole.
整體卡司雖然堅強,但主角Isaac還是搶走所有人的丰采。
DS2可說是擁有最好的”鬼屋模式”之吸引力。設計小組剝離原作中會
拖延整體節奏的元素(路徑回歸、方位混淆等),讓玩家可以同時感受緊張與恐懼
交錯的明快節奏。比如說你得通過大廳、長廊,從A點到B點,應付突然出現的怪物,我知道”直線”兩字用在遊戲中是不好的陳述,但如果過程中充滿
驚悚、如天堂到地獄般的環境變化,那我也不忍再有任何苛責。
除此之外,聲音表現也不遑多讓,我常搞不清楚是遊戲中怪物移動的聲音還是
我家小狗在客廳翻弄東西所發出的聲音。這裡我稍微提到一些怪與遊戲的驚悚,
點到為止,不希望破壞你玩遊戲的興致,相信你能感受到那種”毛毛的”滋味,
然後整體上帶來的衝擊會在你想像之上。
I've already said that I've played the game over and over, so it's important to point out that no ride needs to be the same. Dead Space packs returning weapons such as the saw blade-spitting Ripper as well as brand new items like the Detonator and its trip mines. Each of these weapons -- along with your suit, telekinesis and stasis module -- can be upgraded for maximum ass-kicking, and then the progress can be saved and carried over to your next playthrough. These options and rewards are what kept me wanting to come back. There are tons of new suits (with new bonuses) to unlock and I always wanted to see what my next pimped-out weapon could do.
我已經說過我玩過一遍又一遍,每次玩都能有不同體驗。遊戲中收納
之前武器如saw blade-spitting Ripper或者全新武器如Detonator和trip mines,
這些武器和你套裝上的telekinesis & stasis模組都能升級來狠狠教訓怪物,
這些升級過的東西能帶到下一次的闖關,這樣的回饋成為我一直玩下去的動力,
有很多新的套裝可以嘗試(new bonuses),而我總想要看看新的武器能玩出什麼花樣。
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