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Arucueid
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加入日期: Feb 2004
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作者Raziel
不用採礦/搶佔據點的玩法一定跟需要礦產/殲滅敵人的策略不同, 感覺是改個遊戲規則,

希望創造出以往不同的策略框架, (ex:x族先建x個採擴兵, 等多少錢先建xx建築...etc)

但是只要有規則還是能被摸出對應策略的吧~ 耐不耐玩就有待時間驗證了.

覺得RTS遊戲有"礦產有限"的因子在時, 會牽動玩家想法與佈局, 其實變化性會更多吧~


畢竟是 "戰略", 戰略就一定要牽扯到後勤支援, 而礦產就是後勤的一個縮影
WC3 還加入了 upkeep 的設計, 更加強化後勤層面

目前要看到Classic RTS, 有名一點的大概只有星海跟最高指揮官系列...
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Rule #12: Never date a co-worker.
Rule #13: Never involve lawyers.
Rule #23: Never mess with a Marine's coffee if you want to live!
Rule #51: Sometimes you are wrong

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Was aus Liebe gethan wird, geschieht immer Jenseits von Gut und Böse - Friedrick Wilhelm Nietzsche

Cain was the first man ever to strike down another... and when the Lord came to him and said ‘What have you done!?’, Cain could not hide his crime. For the voice of his brother’s blood cried out from the very ground

The world has been your battlefield, everywhere you go. The blood of brothers and sons screams out against you. Perhaps you cannot yet hear it, because the soil is not your own, but you will... you will
舊 2010-05-24, 05:02 PM #10
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