*停權中*
|
分享一下小弟的成績
ATI 5750
Vista 64bit + DX11
以下三個成績分別是
(1) DX11 + Tess. on
(2) DX11 + Tess. off
(3) DX10
其餘設定皆相同.
Unigine
Heaven Demo v1.0
FPS: 13.6
Scores: 343
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5700 Series 8.01.01.961 1024Mb
Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
========================================
Unigine
Heaven Demo v1.0
FPS: 18.6
Scores: 469
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5700 Series 8.01.01.961 1024Mb
Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
========================================
Unigine
Heaven Demo v1.0
FPS: 18.2
Scores: 458
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5700 Series 8.01.01.961 1024Mb
Settings
Render: direct3d10
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
|