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Major Member
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引用:
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作者kevichan
看過朋友操作
主要原理就是「集中火力消滅個體,防止個體被消滅」
合起來圍一個,發現自己某單位血量降最多的,拉走,伺機偷打
但是朋友控制得太複雜
往往忘了轉兵
這種遊戲打破了戰爭就是後勤戰的傳統觀念
所以才能連續N年獲選為WCG的競賽項目
說是有鑑別度
但連線一場就會頭痛了
星海2要不要考慮單位可以駐守建築啊?
讓快攻不再是結束戰爭的最好選項
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但我玩星海也是以大大所謂的「戰爭就是後勤戰」正統即時戰略玩法...
玩異形就生產一票刺蛇海或小狗兵..
玩神族就造一堆空母...
玩地球人就造一堆戰車和大和號... 
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I have done this thing because it is just. Blood demands blood. We have lived and lost, at the whims of our masters for too long. I would not have it so. I would not see the passing of a brother, for the purpose of sport. I would not see another heart ripped from chest, or breath forfeit for no cause. I know not all of you wish this, yet it is done. It is done... Your lives are your own. Forge your own path, or join with us. And together, we shall see Rome tremble!
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