引用:
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作者playgamefun
原始的文章應該是這篇Johan寫的
http://it.anandtech.com/weblog/showpost.aspx?i=480
Most Games are about fast caches and super integer performance. After all, most of the Floating point action is already happening on the GPU. The Core 2 CPUs were a huge step forward in integer performance (not the least because of memory disambiguation) compared to the CPUs of that time (P4 and K8). Nehalem is only a small step forward in integer performance, and the gains due to slightly increased integer performance are mostly negated by the new cache system. In a previous post I told you that most games really like the huge L2 of the Core family. With Nehalem they are getting a 32KB L1 with a 4 cycle latency, next a very small (compared to the older Int...
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這成績看起來的確不太對勁,但Nehalem跑superpi的情況卻又是不同的結果
雖然superpi不代表一切但也有牽涉到整數運算~~所以整數運算這方面我猜測還是有增強
記得之前工程版好像是Ax的step吧???Nehalem 2.93G+2G雙通道,灌好OS什麼都沒設
定,只有上晶片組驅動,而且還不太穩.........跑1M的pi直接進14s.....我不曉得這成績怎
樣,但至少跟自己用的QX6800比的確是強很多.....
多工方面更不用說了,Nehalem跟本是衝著HPC領域設計的,多工的測試以現在的四核
不超頻的話跟本不是對手,所以Nehalem的多工性能不會讓人失望的
以前P4的招牌超線程評價兩極,而且某些情況會導致性能下降,這次Nehalem的超線程
回歸,在多工方面的幫助很大,就算不常用有支援多線程的軟體好了,一顆Nehalem在
pc上並且打開HT,在工作管理員上一字排開的8個核心,看了之後爽度也很高啦
