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Artx1
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加入日期: Jun 2002
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嗯.... 或許Colored MIPMAP會不會變慢有時候要看引擎特性....
不過去掉optimize的影響的話,這個部份影響不會超過5%。


比如說Toms引用的這段:
http://www.tomshardware.com/graphic...timized-07.html

xxx @ NVIDIA just pointed out that filling textures with a constant color/alpha might cause more pixels to be written to the framebuffer (passing alpha test), which could affect performance. Totally forgot about that one and I should probably change the code to leave the alpha channel alone for our next generation engine
舊 2004-06-04, 03:18 PM #6
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