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jhs1213
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加入日期: Aug 2003
文章: 580
引用:
Originally posted by ManAngel
所以裡面指的 "rought pixels" 就是你說的錯誤?

"This comparison shows that the GeForce 6800 Ultra still uses optimized shader code in FarCry. On NVIDIA hardware, the ground seems less detailed in the upper part of the scene (light reflection). The flashlight was turned on in this scene. Level: Archive."

" "Rough" pixels are visible in other scenes as well. Here you see a wall in level Cooler. It seems that light reflections are calculated with lower precision on NVIDIA cards. (Flashlight turned off). "

"This example, in which we lighted up the ground with the flashlight, perfectly illustrates the different light models of the flashlight. While the ground is just roughly lit on the FX 5950 Ultra, you can see a certain light focus on both the Radeon 9800XT and the GeForce 6800 Ultra. Yet even the circle of light rendered by the 6800 Ultra displays some rough pixels."

如果是的話用 5900 跑 9800 的 ID rought pixels 就會消失? 是的話有資料讓在下參考嗎?

自己去找之前的討論...
既然你有9800pro 你不訪自己試試看
用nv3x的id去跑farcry看看是否會有這種問題
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舊 2004-05-03, 09:46 PM #63
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