Tomb Raider: Angel of Darkness
I had a lot of problems getting the 9600 XT to run the Tomb Raider test at anything other than 1024x768, which is really a shame...@@...不知道3.10修正沒...竟然最多只能開到1024
AquaMark3

不開AAAF有50%的領先...但是開了4XAA8XAF之後領先變小
Halo
Real-Time High-Dynamic Range Image-Based Lighting

because of their lack of support for floating point texture formats, but the 5900 XT still performs well....5900XT resolution 1024x768的表現降到跟9600XT一樣...
結論提到
"I have some concerns about NVIDIA's lack of driver support for floating point texture formats, which could become a more important issue as more DirectX 9 titles come to market. Adding support for floating point texture formats apparently hasn't been a priority for NVIDIA's driver team, but it should be. Perhaps NVIDIA could take some time away from optimizing for 3DMark03 and dedicate more software engineers to floating point texture support. "
作者覺得支援floating point texture formats對NV來說是較為重要的課題...而不是刻意花很多時間去優化每一版的3DMark03...