|
Master Member
您的住址: Cambridge Law School
文章: 1,780
|
Quoted by Reverend
I'm not sure if I should say something about this in this thread or in the related thread at the 3DHW&T forum. Oh well, here, I guess.
This issue is a real smoking gun and gives the overall impression that IHVs (NVIDIA being the example here) can practically spend hours and hours studying popularly used synthetic and game benchmarks (studying every frame rendered during the demo benchmark run practically!)... and do what they can to boost performance in those specific benchmarks without translating into actual gameplay performance improvements. We're going to give NVIDIA the benefit of doubt and hope that they come back to us with credible answers on why this issue exists only on their hardware/drivers and not on ATis.
While continuous variety in game benchmarks is a possible thing to do to overcome any such similar issues, it then becomes extremely difficult for comparison purposes. Insofar as Futuremark and 3DMark2003 is concerned, while the general feeling is that this is something IHVs shouldn't do (duh!) and/or it's up to reviewers to bring such investigations to the public's knowledge, I have tossed up some ideas to FM wrt 3DMark2003 that are either extremely difficult to implement or it's virtually impossible when the end result is to have indisputable comparison amongst a variety of hardware.
I am not at liberty to reveal some of the things Futuremark is contemplating but I thought I'd just say that Futuremark is indeed looking at this issue.
|