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GPF
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加入日期: Nov 2001
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NV30似乎是4x2而非8x1的架構~~

相關網頁
http://www.beyond3d.com/forum/viewtopic.php?t=4252
http://www.theinquirer.net/?article=7920
http://www.nvnews.net/vbulletin/sho...=&threadid=7395

大家還記得在3DMark的FillRate測試中,
GF-FX大幅落後R300的狀況吧!?
Beyond3D的Dave作了一個實驗,
將Color Depth降為16-bit,避免Memory Bandwidth影響FillRate測試的結果。
結果發現...
即使將Color Depth降為16-bit,
multitexturing performance 還是比 single texturing快超過兩倍~~

The Inquirer也有此新聞:
"Geforce FX is 4 Pipelines and 2 TMUs"

An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8 textures per clock but only in multitexturing.


詳情如何~
大家自己看吧!
     
      
舊 2003-02-22, 10:10 PM #1
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