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PCDVD¼Æ¦ì¬ì§Þ°Q½×°Ï
(https://www.pcdvd.com.tw/index.php)
- Åã¥Ü¥d°Q½×°Ï
(https://www.pcdvd.com.tw/forumdisplay.php?f=8)
- - PS2ªºGPU
(https://www.pcdvd.com.tw/showthread.php?t=429741)
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PS2ªºGPU
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PlayStation2 ø¹Ï´¹¤ù¡yGraphics Synthesizer¡z°ò¥»³W®æ GS ®Ö¤ß¡G ¤º´O DRAM ¥¦æºtºâø¹Ï³B²z¾¹ ¹B§@ÀW²v¡G 147.456MHz ¹Ï¯À³B²z³æ¤¸¡G 16 Ó¥¦æ³B²z ¤º´O DRAM ®e¶q¡G [email protected] °O¾ÐÅé¶×¬y±ÆÁ`ÀW¼e¡G ¨C¬í 48GB ¤º³¡¸ê®Æ¶×¬y±ÆÁ`¼e«×¡G 2560 ¦ì¤¸ Ū¨ú³q¹D¡G 1024 ¦ì¤¸ (64bit x 16) ¼g¤J³q¹D¡G 1024 ¦ì¤¸ (64bit x 16) §÷½è¸ê®Æ¥Î³q¹D¡G 512 ¦ì¤¸ (32bit x 16) ³Ì¤jÅã¥Ü¦â¼Æ¡G 32 ¦ì¤¸¦â (RGBA ¦U 8 ¦ì¤¸) Z-Buffer¡G 16 / 24 / 32 ¦ì¤¸ ¹Ï§Î³B²z¾÷¯à¡G Texture Mapping Bump Mapping Fogging Alpha Blending Bi/Tri-linear Filtering MIPMAP, Anti-Aliasing Multi-Pass Rendering ¹Ï¯À¶ñ¥R®Ä¯à¡G ¨C¬í 24 »õӹϯÀ (2.4G,³B²z Z A ®É) ¨C¬í 12 »õӹϯÀ (1.2G,³B²z Z A T ®É) µù: Z = Z Buffering A = Alpha Blending T = Texture Mapping ¤À¤l·L²É´yø©Ê¯à¡G ¨C¬í 1.5 »õÓ (150M) °Êµe«÷¦X®Ä¯à¡G ¨C¬í 1875 ¸UÓ 8 x 8 ¹Ï¯À°Ï¶ô ¦hÃ䫬´yø©Ê¯à¡G ¨C¬í 7500 ¸UÓ (·L¤p¦hÃ䫬) ¨C¬í 5000 ¸UÓ (48 ¹Ï¯À¥|¨¤§Î, ³B²z Z A) ¨C¬í 3000 ¸UÓ (50 ¹Ï¯À¤T¨¤§Î, ³B²z Z A) ¨C¬í 2500 ¸UÓ (48 ¹Ï¯À¥|¨¤§Î, ³B²z Z A T) ¼v¹³¿é¥X®æ¦¡¡G NTSC/PAL Digital TV VESA SuperVGA (³Ì¤j 1280 x 1024) »sµ{¡G 0.25 ·L¦Ì (¹h¼e 0.25 ·L¦Ì) ®Ö¤ß¹qÀ£¡G 1.8 ¥ñ¯S ¯Ó¹q¶q¡G 10 ¥Ë ª÷Äݰt½u¼h¼Æ¡G 5 ¼h Á`¹q´¹Å鼯¡G 4270 ¸U ´¹¤ù¤Ø¤o¡G 279 mm^2 (0.25 ·L¦Ì»sµ{®É) «Ê¸Ë¡G 384 °¦±µ¸} BGA |
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§Úª¾¹D´XÓ Bump Mapping ¥W¥Y¶K¹Ï Fogging ¤j®ð(Ãú®ð)®ÄªG Alpha Blending ³z©ú¶K¹Ï¿Ä¦X ...(À³¸Ó§a. :stupefy: ) Z = Z Buffering 3«×ªÅ¶¡ x.y.z¨ä¤¤¤@¶b¡A³oÃäªí¥Ü²`«× ¥Î¨Ó°µ´º²`¤ñ¸û¦h T = Texture Mapping ¶K¹Ï ´N³o¼Ë..¦³¿ù½Ð«ü¥¿ :nonono: |
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