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-   -   催化劑14.1Beta預告:將加入MANTLE API (https://www.pcdvd.com.tw/showthread.php?t=1036373)

commando001 2014-02-07 08:51 AM

引用:
作者megag5
NV居然還沒有回應... :flash: :rolleyes:


2/18...GTX750/GTX750TI.... :o

megag5 2014-02-07 08:58 AM

引用:
作者commando001
2/18...GTX750/GTX750TI.... :o


跟R7 260X PK嗎? :flash:

commando001 2014-02-07 09:59 AM

引用:
作者megag5
跟R7 260X PK嗎? :flash:


誰知道呢....

我也是隨便GOOGLE隨便看... :stupefy:

目前僅看到GTX750/GTX750TI應該是同一個核心GM107

然後免插電...

跑分比GTX660弱,但都強於GTX650TI

iorittn 2014-02-08 01:28 PM

引用:
作者commando001
誰知道呢....

我也是隨便GOOGLE隨便看... :stupefy:

目前僅看到GTX750/GTX750TI應該是同一個核心GM107

然後免插電...

跑分比GTX660弱,但都強於GTX650TI

有多強是其次
免插電就真的很威了
無尾效能王要換人當了

megag5 2014-02-13 01:52 PM

閱...另外一家替Mantle站台的遊戲廠商專訪...
AMD Mantle Interview with Oxide Games' Dan Baker
雖然這家公司聽都沒聽過,不過他們要做的太空RTS遊戲規模是要超越Homeworld跟Sins of a Solar Empire的... :rolleyes: :flash:
[YOUTUBE]QIWyf8Hyjbg[/YOUTUBE]
[YOUTUBE]_huMWwWscDg[/YOUTUBE]

fakler 2014-02-14 01:50 AM

剛剛上去發現更新了400MB,測了一下Mantle,Frametime真的蠻平穩的(左下角)。

官網的Release Note主要也是針對多GPU-Mantle修正。



http://battlelog.battlefield.com/bf...838365687/last/

Mantle

-Fix for a crash that would occur when activating full screen in portrait mode

-Fix for stuttering that could appear during video sequences on multi-GPU PCs

-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process

-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available

-Fixed screenshots on multi-GPU PCs

fakler 2014-02-14 02:22 AM

引用:
作者fakler
-----


玩了單機還有多人~

雙卡的建議單機還是先用DirectX,至於多人則用Mantle。

wuciboy 2014-02-14 04:48 PM

引用:
作者fakler
剛剛上去發現更新了400MB,測了一下Mantle,Frametime真的蠻平穩的(左下角)。

官網的Release Note主要也是針對多GPU-Mantle修正。

http://i.imgur.com/tuP7QeJ.jpg

http://battlelog.battlefield.com/bf...838365687/last/

Mantle

-Fix for a crash that would occur when activating full screen in portrait mode

-Fix for stuttering that could appear during video sequences on multi-GPU PCs

-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process

-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available

-Fixed screenshots on multi-GPU PCs

以你的CPU I7 3770 有沒有MANTLE也無所謂了

lukia0326 2014-02-14 06:39 PM

為何AMD打死就是不支援4K硬解.....
連Intel 的CPU都支援了....

SmallCatMK2 2014-02-15 01:35 PM

引用:
作者lukia0326
為何AMD打死就是不支援4K硬解.....
連Intel 的CPU都支援了....


有計畫了...AMD會用OpenCL去實作而不像Intel或NV用DXVA, 包含H.265硬解也是
最大的好處是彈性比較大, 老卡只要透過新driver, 比較有機會可以支援


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