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PCDVD數位科技討論區
(https://www.pcdvd.com.tw/index.php)
- 電玩遊戲討論區
(https://www.pcdvd.com.tw/forumdisplay.php?f=99)
- - [World Of Tanks] 簽到, 車種, 戰術及戰技, Clan, Platoon綜合討論
(https://www.pcdvd.com.tw/showthread.php?t=926517)
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引用:
可能M6 還會願意再入手一次打打看吧 反正車不貴 ~ 但是T1 就不幹了 :think: 76mm 對我來講太惡夢 (中坦用了一堆) :think: |
引用:
上次開KV-1S在搶點時 被M6連射射到掛...= = 搶Malinovka地圖的至高點時...打掉一台五級的Panzer IV 然後被M6斷腳...接著讓他爽爽射...Orz Reload完(122mm大根)往他底盤送一砲...沒損血...就等著被他射到掛... :cry: 離我最近的隊友還龜在後面遠遠的看著我 :stupefy: |
引用:
美軍的DPM 向來就是很高 也許炮的火力不是最強的 但是從中坦到重坦這算是他們一致的風格吧 :think: 我想你的 122大根 有可能只是打空了或是彈炮吧?? 照理說 其實M6 還不算真的很硬 ∼ 可能只是沒戳到G點 :laugh: |
引用:
面對面的距度...差沒貼身...要打空難...而且也瞄很久了... 命中的音效也有出來... 然後隊友也不來支援...活生生看著他一砲一砲的扣掉我的血... :stupefy: ---------- 昨天也打一場打下去沒傷~頭來不及縮回來被扣了快四分之一的血... 然後就跟對方比誰龜了... :stupefy: 後來對方因為忍不著~衝出來打佔旗的 我就跟著出來...有仇報仇...側面一發...打到彈藥箱... :yeah: |
引用:
那時間點應該是首頁從掛PCDVD公會到改掛戰車世界中文網時就已經不同囉。 引用:
因為我還順便想要一台中階重坦賺錢 ﹝扛炮+賺錢﹞ 這樣...把目標先放到M6上面好了 :laugh: 引用:
因為打它無傷 我以前也很不喜歡遇上T1HT 但是開T1HT的人少 實際怎樣光憑自己少少的感受實在不準 KV-1 和 Chuchill I 倒經常勾搭在一起出現 T-29 以後似乎都是不錯的車子 |
轉貼幾則官方問答
六月八日
- devs are not planning to reduce the amount of polygons on tank hulls and turrets in connection with the planned physics tank turning on their back (SS: tank turns on its back – you need to model its bottom properly = more polygons overall) – quite the contrary in fact 即使未來會引入翻車功能,製作組不打算減低戰車模型的多邊型數目,反而會增多。 六月九日 - you hear the sounds not from the spot where your tank is, but where your camera is: that’s why you can’t hear the sound of your own shooting when in arty satellite view, because the camera is high away from your vehicle 能聽到的聲音是以攝影機在的位置為準,所以在SPG的衛星模式下聽不到自己的砲聲 - even if you bought the Superpershing in discount (for less than it costs now), you will still be able to sell it for full price 即使超潘是特價購入,還是可以原價退還。 六月十日 - you will be able to sell Superpershing for gold after it gets changed, so players have the opportunity to try it out 如果相信WG的話就去買台超潘玩吧,反正以後可以賣。 - Garage battles most likely won’t come in 2013 車庫模式今年大概不會出現 - tracks have various armor thickness, which doesn’t directly depend on vehicle weight and type of the vehicle 履帶有不同的裝甲厚度,這個數字和車重/車種不直接相關 - toughness of tracks (SS: and it’s not clear, whether hitpoints, armor, or simply module thickness are meant here, even to the player asking) is 3 times bigger in the center of the tracks module than on its edges, it’s connected with the fact that a loss of one supporting wheel is not as critical as a loss of a roadwheel) 履帶中央的強度(不知道問的是模組血量、裝甲強度還是單純的物體深度)是邊緣的三倍 ,原因是路輪受損比頂支輪受損嚴重得多。 - the reason of 50 meter automatic detection distance is somewhat realistic: at this distance, the infantry supporting the tanks can hear another tank and warn the tank crew. However, as SerB states: “want realism? join the army” 50m強制開光是因為伴隨步兵在這個距離可以聽到其他戰車且警告友方。 不過SerB還是表示「追求真實,國軍人才招募中心歡迎您」。 Vallter explains camouflage: Camouflage bonus as a result of using camo net and camouflage was multiplied on the camouflage value of the given tank. This resulted in the situation when the tank with good camouflage (i.e. tanks of average size) enjoyed more advantages – for instance, if camouflageof the tank was 30% (relative value) and together with the camo net it made the following 30% * 1.25 = 37.5% – 7.5% difference. At the same time tanks with bad camouflage (i.e. tanks of a big size) this effect was very insignificant. – when the tank had 5% camouflage, together with camo net it made 5% * 1.25 = 6.25% – 1.25% difference. The coefficient from camo net and camouflage itself was equal for all vehicles – 1.25 and 1.05 respectively. Bonus to camouflage from camo net and camouflage will now (starting from 8.6) be added to the camoflage value of that tank. In other words, camouflage and camo net use will provide a fixed bonus to the vehicle’s camouflage, which doesn’t depend on tank’s parameter but depending on the type of the vehicle. Due to the fact that during summarizing, old camo net and camouflage coefficients (+25% and +5%) would have influenced more – for instance, for the tank with 30%camouflage and camo net the overall rate would have been 30% + 25% = 55%, their value has been degraded and distinguished by types of vehicles – SPG and HT acquire a small bonus, LT and MT – average bonus, and TDs – a big bonus (the camo net bonus is still bigger than simply a bonus from camouflage – i.e. bonus from camo net for SPGs and HT is greater than bonus from camouflage for TDs). 大意:現行的隱蔽系統是相乘(基本值*偽裝網*迷彩),基本值受車的尺寸影響, 大車的效果不好。 8.6會改為相加(基本值+偽裝網+迷彩),基本值改為受車種影響,TD>LT=MT>HT=SPG 六月十一日 - the tracks “toughness” (SS: earlier it was confirmed it’s 3x as high in the center of the tracks than on the edges) doesn’t refer to track armor, but hitpoints (Maus example: the track edges have cca 200hp, but their center has 600hp), the “center” counts approximately as the part with the roadwheels in the middle, basically from the point where the track touch the ground to the point where they get up again 續昨天:履帶的「強度」指的是零件血量,「中央」指的是路輪部分,差不多是履帶接地 的範圍。中央的血量是邊緣的三倍,例如鼠式履帶邊緣大約是200HP,中間是600。 - when the new fire extinguisher mechanism is implemented, there will be no possibility to active the extinguisher manually 新起火機制實施後無法手動按消耗品滅火 - shell impact angle doesn’t influence the penetration, when it comes to tracks module armor 當打中履帶的時候,砲彈命中角度不影響穿甲深度。 - in 0.8.6, the distance you can hear the sound of tanks rolling will be set to 150 meters, currently it’s less 8.6其他戰車可以被聽到的範圍會調整到150,目前比這個數字小 - there are currently no plans to fix the issue, where – when hidden behind a wreck or something – the enemy target doesn’t light the silhouette properly 目前不打算修正「躲在殘骸後方時無法正確顯示敵方輪廓」的問題 - it’s possible that the WoWp function, where before the battle you can compare your machines to those of the enemy will be implemented to WoT also 未來可能引入WoWP在開戰倒數的時候比較敵我車體性能的功能 (不過WOWP在比較的時候可以知道敵方機體有沒有完改.....) 六月十二日 - the repair speed of a tank doesn’t depend on the number of the crew, but on the average crew repair skill (SS: in other words, tanks with 4 crewmembers with 100 percent repair skill don’t repair faster than tanks with 5 crewmembers and 100 percent repair skill) 修理的速度和乘員數量沒關係,而是和修理技能的平均等級有關(SS:換句話說,四個100%的組員不會修的比五個100%組員快) - detailed collision model (with armor thickness etc.) will be implemented into the hangar, internal modules location indicator in hangar won’t be implemented however, specific values about what distance the vehicle is spotted on also won’t be implemented 以後車庫將可以看到坦克詳細的裝甲厚度模型,不過不會顯示坦克各個零件模塊位置和隱蔽係數 =========== 官方對於系統的解釋 我是持保留態度 有些事在實際上與官方解釋不同 不知道什麼是車庫模式 |
引用:
腸病毒會群聚感染 可以每天用漂白水兌清水稀釋拖地消毒 特別是浴廁 |
今天勝敗比約3:7
敗場通常都可以看到後面龜了一、兩台機器人... :stupefy: |
引用:
我講得更仔細一點的話 T1HT 最大的優勢在於 ~ 他很多機會會是班長 加上又是重坦 所以往往一開場就會發現沒多少人可以打的動他 又加上帶著美軍出名的 76mm M1A2 機關槍, 猛敲猛打可是會讓人很痛的 如果在中距離交戰的話, 猛斷人腳然後一點一點把人削死也會是很爽的 但是只要一分到中段班 (就是八階車帶頭的) ~ T1 的炮爛就一覽無遺 除了幫忙猛斷腿之外就只剩下憑著略高一點的機動力摸去對手後面戳人菊花 但是也會往往一被發現就一炮升天 算是高風險高收益的戰法 M6 就不同了, 雖然在分房上做班長的機會少很多了, 但是那管 90mm 起碼打一些七階八階的車子 打對地方還是會痛的 在M6 來說才算是真的有點戰力可言 ~ 而美軍最受好評的就是 T29 & T32 兩兄弟了 基本上T29 的提速略慢, 轉向也略慢, 但是你是重坦阿, 不是要跟人比拼機動性的 那是中坦去跟人狗戰用的 T32 一入手完成裝備之後 你會明顯感覺到提速比 T29 快了 轉向也輕快了 不過極速還是一樣滴 至於T29 & T32 那兩顆超硬頭也不是無敵的,只是同級車比較不容易打穿而已 要是面對九級十級的高等火力的話 請多多迴避 正面挨上一發一樣會被打穿 回到賺錢的問題上的話,撇開金幣車不談(題外話:超潘快停賣了)T1跟M4 會是我個人最佳推薦 但是扛炮就免了,如果要賺錢要先學會怎麼在戰場上賴活下去 看準機會猛轟敵人才能賺錢 其它都是假的 |
會想順便問能不能扛線是因為運氣太背了
下面這種情形太常遇到 引用:
乾脆自己來玩HT,少一台重坦在後面龜。 SPG不看地圖支援也是很討厭 |
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