PCDVD數位科技討論區

PCDVD數位科技討論區 (https://www.pcdvd.com.tw/index.php)
-   電玩遊戲討論區 (https://www.pcdvd.com.tw/forumdisplay.php?f=99)
-   -   [World Of Tanks] 簽到, 車種, 戰術及戰技, Clan, Platoon綜合討論 (https://www.pcdvd.com.tw/showthread.php?t=926517)

Phenix 2013-06-13 12:54 PM

引用:
作者weirock
我還在開6級的 中、重 坦啊 :(

KV-1S 的122...正面打對方不痛好幾次了 :(

VK 36.01 (H)、VK 30.01 (P)也一樣...

看到對方正面對我...就躲...= =

可能M6 還會願意再入手一次打打看吧 反正車不貴 ~ 但是T1 就不幹了 :think:
76mm 對我來講太惡夢 (中坦用了一堆) :think:

weirock 2013-06-13 02:00 PM

引用:
作者Phenix
可能M6 還會願意再入手一次打打看吧 反正車不貴 ~ 但是T1 就不幹了 :think:
76mm 對我來講太惡夢 (中坦用了一堆) :think:


上次開KV-1S在搶點時

被M6連射射到掛...= =

搶Malinovka地圖的至高點時...打掉一台五級的Panzer IV

然後被M6斷腳...接著讓他爽爽射...Orz

Reload完(122mm大根)往他底盤送一砲...沒損血...就等著被他射到掛... :cry:

離我最近的隊友還龜在後面遠遠的看著我 :stupefy:

Phenix 2013-06-13 05:16 PM

引用:
作者weirock
上次開KV-1S在搶點時

被M6連射射到掛...= =

搶Malinovka地圖的至高點時...打掉一台五級的Panzer IV

然後被M6斷腳...接著讓他爽爽射...Orz

Reload完(122mm大根)往他底盤送一砲...沒損血...就等著被他射到掛... :cry:

離我最近的隊友還龜在後面遠遠的看著我 :stupefy:

美軍的DPM 向來就是很高
也許炮的火力不是最強的

但是從中坦到重坦這算是他們一致的風格吧  :think:

我想你的 122大根 有可能只是打空了或是彈炮吧??
照理說 其實M6 還不算真的很硬 ∼ 可能只是沒戳到G點 :laugh:

weirock 2013-06-13 05:43 PM

引用:
作者Phenix
美軍的DPM 向來就是很高
也許炮的火力不是最強的

但是從中坦到重坦這算是他們一致的風格吧  :think:

我想你的 122大根 有可能只是打空了或是彈炮吧??
照理說 其實M6 還不算真的很硬 ∼ 可能只是沒戳到G點 :laugh:


面對面的距度...差沒貼身...要打空難...而且也瞄很久了...

命中的音效也有出來...

然後隊友也不來支援...活生生看著他一砲一砲的扣掉我的血... :stupefy:

----------
昨天也打一場打下去沒傷~頭來不及縮回來被扣了快四分之一的血...

然後就跟對方比誰龜了... :stupefy:

後來對方因為忍不著~衝出來打佔旗的

我就跟著出來...有仇報仇...側面一發...打到彈藥箱... :yeah:

mini.m 2013-06-13 06:02 PM

引用:
作者Phenix
一開始是

現在不是了 ~ :think:
原來如此
那時間點應該是首頁從掛PCDVD公會到改掛戰車世界中文網時就已經不同囉。

引用:
作者Phenix
T1 Heavy 快解快過 ~ 後面的M6 一樣是個坑
差別是, T1 帶著 76mm 機關槍, M6 開始帶上90mm 火箭炮了 :laugh:

不過兩台基本上都算是可以隨便亂打不虧錢的
以重坦而言 這兩台算是速度快得了, 但是轉向不是太好就是了
想扛炮來說, 用正面勉強, 用側面穩死 :think:

美軍的車子裡面沒幾台可以扛炮的, 側面怎麼打怎麼痛 :think:
賺錢~~說到我最關心的點了 :laugh:
因為我還順便想要一台中階重坦賺錢 ﹝扛炮+賺錢﹞
這樣...把目標先放到M6上面好了 :laugh:

引用:
作者Phenix
會嗎? 還是後面有改?

我目前 T29 拿 105mm 怎麼打怎麼穿阿 :D :D

我打T1 已經是很久以前的回憶了
打出T29 之後打死不回去打M6, T1 :sleep:

至於側面歐 ~ 基本上T1, M6 會被叫做豆腐雙兄弟不是沒有原因的 :laugh: :laugh:
:eek:
因為打它無傷 我以前也很不喜歡遇上T1HT
但是開T1HT的人少 實際怎樣光憑自己少少的感受實在不準
KV-1 和 Chuchill I 倒經常勾搭在一起出現

T-29 以後似乎都是不錯的車子

mini.m 2013-06-13 08:59 PM

轉貼幾則官方問答
 
六月八日

- devs are not planning to reduce the amount of polygons on tank hulls and
turrets in connection with the planned physics tank turning on their back
(SS: tank turns on its back – you need to model its bottom properly = more
polygons overall) – quite the contrary in fact
即使未來會引入翻車功能,製作組不打算減低戰車模型的多邊型數目,反而會增多。




六月九日

- you hear the sounds not from the spot where your tank is, but where your
camera is: that’s why you can’t hear the sound of your own shooting when in
arty satellite view, because the camera is high away from your vehicle
能聽到的聲音是以攝影機在的位置為準,所以在SPG的衛星模式下聽不到自己的砲聲

- even if you bought the Superpershing in discount (for less than it costs
now), you will still be able to sell it for full price
即使超潘是特價購入,還是可以原價退還。




六月十日

- you will be able to sell Superpershing for gold after it gets changed, so
players have the opportunity to try it out
如果相信WG的話就去買台超潘玩吧,反正以後可以賣。

- Garage battles most likely won’t come in 2013
車庫模式今年大概不會出現

- tracks have various armor thickness, which doesn’t directly depend on
vehicle weight and type of the vehicle
履帶有不同的裝甲厚度,這個數字和車重/車種不直接相關

- toughness of tracks (SS: and it’s not clear, whether hitpoints, armor, or
simply module thickness are meant here, even to the player asking) is 3 times
bigger in the center of the tracks module than on its edges, it’s connected
with the fact that a loss of one supporting wheel is not as critical as a
loss of a roadwheel)
履帶中央的強度(不知道問的是模組血量、裝甲強度還是單純的物體深度)是邊緣的三倍
,原因是路輪受損比頂支輪受損嚴重得多。

- the reason of 50 meter automatic detection distance is somewhat realistic:
at this distance, the infantry supporting the tanks can hear another tank and
warn the tank crew. However, as SerB states: “want realism? join the army”
50m強制開光是因為伴隨步兵在這個距離可以聽到其他戰車且警告友方。
不過SerB還是表示「追求真實,國軍人才招募中心歡迎您」。


Vallter explains camouflage:

Camouflage bonus as a result of using camo net and camouflage was multiplied
on the camouflage value of the given tank. This resulted in the situation
when the tank with good camouflage (i.e. tanks of average size) enjoyed more
advantages – for instance, if camouflageof the tank was 30% (relative value)
and together with the camo net it made the following 30% * 1.25 = 37.5% –
7.5% difference. At the same time tanks with bad camouflage (i.e. tanks of a
big size) this effect was very insignificant. – when the tank had 5%
camouflage, together with camo net it made 5% * 1.25 = 6.25% – 1.25%
difference. The coefficient from camo net and camouflage itself was equal for
all vehicles – 1.25 and 1.05 respectively.

Bonus to camouflage from camo net and camouflage will now (starting from 8.6)
be added to the camoflage value of that tank. In other words, camouflage and
camo net use will provide a fixed bonus to the vehicle’s camouflage, which
doesn’t depend on tank’s parameter but depending on the type of the
vehicle. Due to the fact that during summarizing, old camo net and camouflage
coefficients (+25% and +5%) would have influenced more – for instance, for
the tank with 30%camouflage and camo net the overall rate would have been 30%
+ 25% = 55%, their value has been degraded and distinguished by types of
vehicles – SPG and HT acquire a small bonus, LT and MT – average bonus, and
TDs – a big bonus (the camo net bonus is still bigger than simply a bonus
from camouflage – i.e. bonus from camo net for SPGs and HT is greater than
bonus from camouflage for TDs).

大意:現行的隱蔽系統是相乘(基本值*偽裝網*迷彩),基本值受車的尺寸影響,
大車的效果不好。

8.6會改為相加(基本值+偽裝網+迷彩),基本值改為受車種影響,TD>LT=MT>HT=SPG




六月十一日

- the tracks “toughness” (SS: earlier it was confirmed it’s 3x as high in
the center of the tracks than on the edges) doesn’t refer to track armor,
but hitpoints (Maus example: the track edges have cca 200hp, but their center
has 600hp), the “center” counts approximately as the part with the
roadwheels in the middle, basically from the point where the track touch the
ground to the point where they get up again
續昨天:履帶的「強度」指的是零件血量,「中央」指的是路輪部分,差不多是履帶接地
的範圍。中央的血量是邊緣的三倍,例如鼠式履帶邊緣大約是200HP,中間是600。

- when the new fire extinguisher mechanism is implemented, there will be no
possibility to active the extinguisher manually
新起火機制實施後無法手動按消耗品滅火

- shell impact angle doesn’t influence the penetration, when it comes to
tracks module armor
當打中履帶的時候,砲彈命中角度不影響穿甲深度。

- in 0.8.6, the distance you can hear the sound of tanks rolling will be set
to 150 meters, currently it’s less
8.6其他戰車可以被聽到的範圍會調整到150,目前比這個數字小

- there are currently no plans to fix the issue, where – when hidden behind
a wreck or something – the enemy target doesn’t light the silhouette
properly
目前不打算修正「躲在殘骸後方時無法正確顯示敵方輪廓」的問題

- it’s possible that the WoWp function, where before the battle you can
compare your machines to those of the enemy will be implemented to WoT also
未來可能引入WoWP在開戰倒數的時候比較敵我車體性能的功能
(不過WOWP在比較的時候可以知道敵方機體有沒有完改.....)




六月十二日

- the repair speed of a tank doesn’t depend on the number of the crew, but on the average crew repair skill (SS: in other words, tanks with 4 crewmembers with 100 percent repair skill don’t repair faster than tanks with 5 crewmembers and 100 percent repair skill)
修理的速度和乘員數量沒關係,而是和修理技能的平均等級有關(SS:換句話說,四個100%的組員不會修的比五個100%組員快)

- detailed collision model (with armor thickness etc.) will be implemented into the hangar, internal modules location indicator in hangar won’t be implemented however, specific values about what distance the vehicle is spotted on also won’t be implemented
以後車庫將可以看到坦克詳細的裝甲厚度模型,不過不會顯示坦克各個零件模塊位置和隱蔽係數





===========
官方對於系統的解釋 我是持保留態度 有些事在實際上與官方解釋不同

不知道什麼是車庫模式

mini.m 2013-06-13 09:04 PM

引用:
作者pilotjay
才離開WOT 1-2周(小孩接二連三得腸病毒,無奈)
怎就人事全非了 :cry:
難道是我帶賽 :jolin:

腸病毒會群聚感染
可以每天用漂白水兌清水稀釋拖地消毒 特別是浴廁

weirock 2013-06-13 11:21 PM

今天勝敗比約3:7

敗場通常都可以看到後面龜了一、兩台機器人... :stupefy:

Phenix 2013-06-14 10:47 AM

引用:
作者mini.m
原來如此
那時間點應該是首頁從掛PCDVD公會到改掛戰車世界中文網時就已經不同囉。

賺錢~~說到我最關心的點了 :laugh:
因為我還順便想要一台中階重坦賺錢 ﹝扛炮+賺錢﹞
這樣...把目標先放到M6上面好了 :laugh:

:eek:
因為打它無傷 我以前也很不喜歡遇上T1HT
但是開T1HT的人少 實際怎樣光憑自己少少的感受實在不準
KV-1 和 Chuchill I 倒經常勾搭在一起出現

T-29 以後似乎都是不錯的車子

我講得更仔細一點的話

T1HT 最大的優勢在於 ~ 他很多機會會是班長
加上又是重坦 所以往往一開場就會發現沒多少人可以打的動他
又加上帶著美軍出名的 76mm M1A2 機關槍, 猛敲猛打可是會讓人很痛的
如果在中距離交戰的話, 猛斷人腳然後一點一點把人削死也會是很爽的

但是只要一分到中段班 (就是八階車帶頭的) ~ T1 的炮爛就一覽無遺
除了幫忙猛斷腿之外就只剩下憑著略高一點的機動力摸去對手後面戳人菊花
但是也會往往一被發現就一炮升天 算是高風險高收益的戰法

M6 就不同了, 雖然在分房上做班長的機會少很多了, 但是那管 90mm 起碼打一些七階八階的車子
打對地方還是會痛的
在M6 來說才算是真的有點戰力可言 ~

而美軍最受好評的就是 T29 & T32 兩兄弟了
基本上T29 的提速略慢, 轉向也略慢, 但是你是重坦阿, 不是要跟人比拼機動性的
那是中坦去跟人狗戰用的
T32 一入手完成裝備之後 你會明顯感覺到提速比 T29 快了
轉向也輕快了
不過極速還是一樣滴

至於T29 & T32 那兩顆超硬頭也不是無敵的,只是同級車比較不容易打穿而已
要是面對九級十級的高等火力的話 請多多迴避
正面挨上一發一樣會被打穿

回到賺錢的問題上的話,撇開金幣車不談(題外話:超潘快停賣了)T1跟M4 會是我個人最佳推薦
但是扛炮就免了,如果要賺錢要先學會怎麼在戰場上賴活下去 看準機會猛轟敵人才能賺錢
其它都是假的

mini.m 2013-06-14 11:07 PM

會想順便問能不能扛線是因為運氣太背了
下面這種情形太常遇到
引用:
HT 龜在基地裡等著黑槍﹝都是KV-1﹞
MT,TD 補 HT 的位置在前線扛砲
這實在不是辦法 :jolin: :stupefy:
乾脆自己來玩HT,少一台重坦在後面龜。

SPG不看地圖支援也是很討厭


所有的時間均為GMT +8。 現在的時間是10:37 AM.

vBulletin Version 3.0.1
powered_by_vbulletin 2025。