PCDVD數位科技討論區

PCDVD數位科技討論區 (https://www.pcdvd.com.tw/index.php)
-   七嘴八舌異言堂 (https://www.pcdvd.com.tw/forumdisplay.php?f=12)
-   -   電競的SC2比賽還不錯看 (https://www.pcdvd.com.tw/showthread.php?t=941580)

shival 2014-01-12 02:26 PM

引用:
作者fgasfgasg
這裡還有一場
應該是準決賽Jim vs Sen
ebinnuSOFqQ

20:00 主播 sen 應該檔不住了、應該擋不住了

Jim : GG

VinCentVANGO 2014-01-12 02:29 PM

今天的spl
CJ Entus vs Incredible Miracle
(Z)Hydra < Frost LE > (P)HerO
(P)Sora < Bel'Shir Vestige LE > (P)Squirtle
(Z)EffOrt < Sejong Research Station > (Z)ByuL
(P)herO < Star Station TE > (P)YongHwa
Ace: Outboxer

SK Telecom T1 vs KT Rolster
(P)PartinG < Star Station TE > (T)Flash
(Z)soO < Frost LE > (P)MyuNgSiK
(Z)Soulkey < Yeonsu LE > (T)TY
(P)Rain < Sejong Research Station > (P)Stats
Ace:Bel'Shir Vestige LE

不知到會不會拖很久,想看san打sen又想看完spl....


另外附上明後天的spl排陣

January 13th

Prime vs Samsung Galaxy Khan
(P)Jila (GooJila,Kal) < Frost LE > (Z)Shine
(P)Creator < Bel'Shir Vestige LE > (Z)RorO
(Z)KassiA < Sejong Research Station > (P)Stork
(Z)TerrOr < Star Station TE > (Z)Solar
Ace:Outboxer

Jin Air Green Wings vs MVP
(T)Maru < Frost LE > (Z)DongRaeGu
(P)sOs < Bel'Shir Vestige LE > (T)Dream
(Z)Rogue < Sejong Research Station > (T)KeeN
(T)Cure < Star Station TE > (P)Super
Ace:Outboxer


January 14th

SK Telecom T1 vs CJ Entus
(P)PartinG < Yeonsu LE > (P)herO
(P)Classic < Sejong Research Station > (Z)Hydra
(T)BrAvO < Bel'Shir Vestige LE > (P)Sora
(Z)Soulkey < Outboxer > (Z)EffOrt
Ace: Frost LE

KT Rolster vs Incredible Miracle
(P)Zest < Yeonsu LE > (Z)ByuL
(T)TY < Sejong Research Station > (P)Ruin
(T)Flash < Bel'Shir Vestige LE > (P)HerO
(Z)Action < Outboxer > (P)Squirtle
Ace: Frost LE

老柏(第四) 2014-01-12 10:12 PM

http://www.youtube.com/watch?v=hXevr2OfT50
看來跟HAS打都不可以裸3,不然不被放光炮人家就不叫HAS :laugh:,就算連輸兩場、就算是四人圖,一樣用光炮快攻整死你
他的大戰略作法就是先努力用快攻鬧你一陣,等到產生優勢後大用具大優勢輾過去

不過看的出來他控冰多線有點弱,冰霜之地那個遁地蟑螂到處鬧差點被扳回來

VinCentVANGO 2014-01-12 11:09 PM

SAN果然是蟲族的惡夢.....

4BG前壓+三不朽讓人有扛不住的壓力....

不愧是腹黑小正太口中的最強PvZ!!!



另外期待明天的MARU打東拉菇!

chk 2014-01-13 08:31 AM

引用:
作者VinCentVANGO
SAN果然是蟲族的惡夢.....

4BG前壓+三不朽讓人有扛不住的壓力....

不愧是腹黑小正太口中的最強PvZ!!!



另外期待明天的MARU打東拉菇!



有這些外藉選手...比賽真的好看多了...
我也跟賽評一樣,希望有人類選手出現啊...
好久沒看到坦克了

艾德 II 2014-01-13 09:31 AM

引用:
作者VinCentVANGO
SAN果然是蟲族的惡夢.....

4BG前壓+三不朽讓人有扛不住的壓力....

不愧是腹黑小正太口中的最強PvZ!!!



另外期待明天的MARU打東拉菇!


今天有馬路VS東拉菇喔?!
東拉菇蟲心之後都沒啥表現了 :jolin:

VinCentVANGO 2014-01-13 12:17 PM

引用:
作者chk
有這些外藉選手...比賽真的好看多了...
我也跟賽評一樣,希望有人類選手出現啊...
好久沒看到坦克了

下季確定有邀請人類選手,有可能是大李(gumiho)

引用:
作者艾德 II
今天有馬路VS東拉菇喔?!
東拉菇蟲心之後都沒啥表現了 :jolin:


有拉,之前在GSL有打暴衛星(innovation),然後說出了接下來的勝率就被打暴了 :laugh: :laugh: :laugh:

Rebelheart 2014-01-13 06:42 PM

引用:
作者VinCentVANGO
SAN果然是蟲族的惡夢.....

4BG前壓+三不朽讓人有扛不住的壓力....

不愧是腹黑小正太口中的最強PvZ!!!



另外期待明天的MARU打東拉菇!

他那個初期狂戰士海過來真的是很可怕... :fear: :fear: :fear:

我中途看得時候還嚇一跳,Sen前兩盤都輸,後來才拉回兩盤
「這是Sen嘛!?」

pls2 2014-01-14 01:06 AM

冠亞軍大戰沒有季軍爭奪戰好看

VinCentVANGO 2014-01-24 09:10 PM

恭喜這季GSL達成單種族最少人進CODE S的紀錄

http://wiki.teamliquid.net/starcraf...Season_1/Code_S

Protoss Protoss (15) Terran Terran (3) Zerg Zerg (13)

外加一個傑克機留下的位置(未定)

以前最少的是5P,現在是3T,可見都是T不夠努力練習,沒把手給練斷(MVP TAEJA FLASH表示)





另外過年要開打的ASUS ROG Winter 2014

http://wiki.teamliquid.net/starcraf...ROG_Winter_2014

人族依舊是少數,有可能只有四哥跟TAEJA能活到Stage 2.....



還有這禮拜的SPL的T只會有MARU上場,其它都是紫金聯盟......



最後是接下來平衡測試

引用:
Hello everyone, We're trying to finalize the changes we'd like to look into with a balance test map very soon. Like we said recently, our main focus has been on Protoss strength, especially against Terran.

We'd like to try a smaller change with Photon Overcharge duration than we previously proposed because we agree that going too low on this side could negatively affect PvP. On the balance test map, we must make sure to not only test how the change works out against the other races, but also in one-base PvP play.

Time Warp energy cost increased from 75 to 100

This is another option we can go with. We hope this will decrease the effectiveness of early game Protoss strength, as well as somewhat decrease the power of Blink-based strategies, which have become a lot more effective recently.

Ghosts build with the energy upgrade built in

We believe this change will not only help Terran against Protoss, which is our top concern right now, but it'll also help with TvP mech. Right now, we' re seeing a lot more mech usage in both TvT and TvZ, and as far as mech buffs go, we'd like to only touch TvP right now.

Hydralisk cost decreased from 100/50 to 100/25

We're most concerned about PvZ with this change since Hydralisks are really only a core unit in that matchup. We'd love to see how the testing goes for this change on the next balance test map.

We don't think this will be problematic for either side in TvZ right now. It 』s very Zergling/Baneling/Mutalisk focused for Zerg, whereas Terran players are exploring mech play and have the already solid option to go bio. We were thinking this buff will potentially help open up some more options for Zerg in this matchup.

In ZvZ, we're seeing a lot more Roach focused strategies than before and believe this change will allow for easier Roach/Hydra transitions.

Overall, we want to check what a general Hydralisk buff would do for all three matchups in the next balance test map.

Late game PvZ

Additionally on the Zerg front, we're seeing a bit more in the way of super long and dragged out PvZ games in Europe. We've been discussing this internally and believe the main issue comes from using Swarm Hosts in a completely defensive way while taking additional expansions, massing Spore and Spine Crawlers, then continuing to play passively while using Vipers to pull key Protoss units into the forward, massed Zerg defenses. For this strategy, there are two main units involved, as well as the massing of base defenses, and we'd like a change that only hits this specific part of the PvZ game. We believe that when Swarm Hosts are not used in this manner, they aren't an issue at the moment, especially when we see them being used in a lot of games coming from Korea. Similarly, when Vipers aren't comboed with a mass of base defenses, we also don't see the Viper being too powerful in other scenarios.

So the change that we're thinking about is: A Passive Tempest ability that allows them to deal 2-3 times more damage vs. Structures (We're not 100% set on the actual value yet.)

Protoss players who are facing this very passive Zerg style can get Tempests without too much trouble, and they come into play late enough that we'd like to test this change. If Tempests can not only kill the Crawlers much faster, but also allow Protoss to make cost effective trades more easily in this mid-map standoff scenario, we believe there will be much less incentive for Zerg to play this way.

Again, none of this is final. We haven't published a balance test map on it, yet. Your feedback is welcome, and if this process goes smoothly, we will look to publish a balance test map within the next couple of weeks at the latest. Thank you.


中文翻譯
http://www.ptt.cc/bbs/StarCraft/M.1390503900.A.DB0.html


大維金阿大維金,你還沒覺悟嗎?


所有的時間均為GMT +8。 現在的時間是01:46 PM.

vBulletin Version 3.0.1
powered_by_vbulletin 2025。