PCDVD¼Æ¦ì¬ì§Þ°Q½×°Ï

PCDVD¼Æ¦ì¬ì§Þ°Q½×°Ï (https://www.pcdvd.com.tw/index.php)
-   Åã¥Ü¥d°Q½×°Ï (https://www.pcdvd.com.tw/forumdisplay.php?f=8)
-   -   UT2003,DetonatorFX,AntiDetectorµe½è¤j¬ã¨s[¹Ï¦h] (https://www.pcdvd.com.tw/showthread.php?t=229807)

©v¤ò 2003-07-25 03:51 AM

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Originally posted by alexlau
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Artx1 2003-07-25 04:16 AM

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Originally posted by ©v¤ò
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©v¤ò 2003-07-25 05:22 AM

Artx1¥S¦³¬Ý¹L¤U­±³o½g¶Ü?¡K¡K¨ä¹ê§Ú¬O¥ý·Ç³Æ¦n§Ú¦Û¤v³o½g¤~¬Ý¨ìDave³o½gªº:D
http://www.beyond3d.com/forum/viewt...der=asc&start=0
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Originally posted by DaveBaumann



As we'd expect, given their guide: full Trilinear. Curiously look what happens when the driver control panels are kep the same but the exe of the d3d version is renamed to "ut2003.exe":



(I kid you not, please try this yourselves) Not actually that much of a surprise, since when knew they were dropping down the filtering levels. However, clearly they are advocating the use of this application to demonstrate the filtering quality and then doing something else when the "ut2003.exe" was detected.


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Notes

All games and synthetic benchmark executables were re-named to "beyond3d.exe" as a measure to deter any application name detection and hence optimizations by drivers that may produce results other than specified in the drivers/display control panel. Unreal Tournament 2003 proved a little tricky when it comes to renaming its "ut2003.exe". If you rename it to "beyond3d.exe" (as I did), you'll need to create a .BMP file in the game's \Help\ directory called "BEYOND3DLogo.bmp". What I did was simply make a copy of the existing "UT2003Logo.bmp" and rename that copy to "BEYOND3DLogo.bmp".


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Artx1 2003-07-25 05:50 AM

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bluesystem 2003-07-25 11:11 AM

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Originally posted by Artx1
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