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-   -   Half-life2 prereview performance (https://www.pcdvd.com.tw/showthread.php?t=246414)

宗毛 2003-09-12 10:58 AM

引用:
Originally posted by tdnj
看懂了。那在相同的code path之下,誰會勝出呢,期待中...。


你應該看一下昨天公佈的那些效能比較(事實上,前面就有:))

用Full Precision下去跑NV當然是帳面上就吃虧,
所以Valve特地幫NV搞了個Mixed Mode(我想這就是前面提的"5X as much time...")

我的想法是:
NV憑著之前打下的市場占有率還可以驅使Valve不得不這麼做,
這種情況若是換做之前市場占有率頗低的ATi…
那一家遊戲商要為ATi花這麼多時間提升performance?
Valve對NV已經很夠意思了:D

The 3rd Truth 2003-09-12 10:59 AM

引用:
Originally posted by 宗毛
Nvidia官方聲明:
http://www.gamersdepot.com/


"We are committed to working with Gabe to fully understand his concerns and with Valve to ensure that 100+ million NVIDIA consumers get the best possible experience with Half Life 2 on NVIDIA hardware."

這句話怎麼看起來有點在威脅的感覺? 呵呵, 我們 NVIDIA 有一億以上的客戶哦, Valve 你們看著辦吧 !

0220 2003-09-12 02:16 PM

引用:
Originally posted by 宗毛
Nvidia官方聲明:
http://www.gamersdepot.com/

感謝分享!;)

引用:
Originally posted by The 3rd Truth
這句話怎麼看起來有點在威脅的感覺? 呵呵, 我們 NVIDIA 有一億以上的客戶哦, Valve 你們看著辦吧 !

哎喔!你這樣翻譯真是又土又直!:D

tdnj 2003-09-12 02:19 PM

引用:
Originally posted by The 3rd Truth
"We are committed to working with Gabe to fully understand his concerns and with Valve to ensure that 100+ million NVIDIA consumers get the best possible experience with Half Life 2 on NVIDIA hardware."

這句話怎麼看起來有點在威脅的感覺? 呵呵, 我們 NVIDIA 有一億以上的客戶哦, Valve 你們看著辦吧 !


其實這是一種商業上的優勢,沒辦法,如果今天Ati客戶>NV,我想那局勢就不一樣了。
雖然覺得有點卑鄙....。

GPF 2003-09-12 03:47 PM

引用:
Originally posted by 宗毛
Nvidia官方聲明:
http://www.gamersdepot.com/

無恥到極點,效能不佳還牽拖成code path不相同,模糊焦點。:jolin:
Valve提供NV3x專用的code path已經很給Nvidia面子了,結果反到被反咬一口。:jolin:

3DMark03 : R300/R350 PS performance 狂電 NV30/35。
ShaderMark 1.7: R300/R350 PS performance 狂電 NV30/35。
Tomb Raider : R300/R350 PS performance 狂電 NV30/35。
HL2 : R300/R350 PS performance 狂電 NV30/35。
還需要多少證據才足夠?
要承認自己的失敗如此困難嗎?

GPF 2003-09-12 03:51 PM

引用:
Originally posted by 宗毛
In addition to the developer efforts, our driver team has developed a next-generation automatic shader optimizer that vastly improves GeForce FX pixel shader performance across the board. The fruits of these efforts will be seen in our Rel.50 driver release.


"Automatic shader optimizer"? :o

我看是"Automatic shader replacer"吧!:D

把HL2的shader置換掉。:jolin:


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