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Master Member
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FINAL FANTASY XIV: Dawntrail Official Benchmark
FINAL FANTASY XIV: Dawntrail Official Benchmark
https://na.finalfantasyxiv.com/benchmark/ Windows縮放比例記得調回100%再測試 |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Aug 2004
文章: 1,725
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6版以前跑4K還能破萬,7版只剩7500分…優化真的不妙
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Power Member
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馬馬虎虎啦
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Major Member
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文章: 244
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Master Member
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文章: 1,576
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巴哈討論串
https://forum.gamer.com.tw/C.php?pa...tnum=43&bPage=2 說是7.0遊戲材質和光照做了全面的提升 還新增DLSS和FSR的支援 但看了一下預設Maximum設定 居然是60fps以下才啟用DLSS或FSR 真天才的想法...要嘛都不啟用、要嘛都啟用 這種跌破60fps才啟用的奇思妙想根本測不準吧? 不過4080在4K Maximum似乎全程都能60fps以上 就是那個畫質感覺還是很普,舊引擎再怎麼提升也是那樣 ![]() |
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Master Member
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4K+全程DLSS
4K+FSR 75% 全程DLSS雖然得分提升不少但場景細節犧牲太多,不知是不是遊戲默認DLSS效能檔位?反而FSR 75%細節清楚多了,效能同樣兼顧到,國外討論板也有玩家覺得FSR呈現出來比DLSS好。
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Master Member
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引用:
所以才說SE真是天才想法 人家NV標準DLSS檔位設計好好的 自動、品質、均衡、性能、超性能 結果SE自創動態DLSS / FSR 搞了全程 / 低於60fps作動 / 低於30fps作動 然後DLSS又沒檔位設定,根本邏輯死去 也難怪一堆UE5遊戲都上市了 FF7重生還在UE4,而且性能模式糊到不行 開源的FSR1、FSR2不會用也就罷了 UE4內建的TSR難道也不會用? 韓廠開發的劍星有3種模式,性能跟畫質之外 還有均衡是用上FSR2,能比較兼顧畫質跟張數 |
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Master Member
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文章: 1,725
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引用:
記得連FF16性能模式也是用FSR 1⋯ PS5好歹也是AMD製的GPU,選用最舊的版本確實令人不解 至於FF14最大的問題,還是看不出來硬體資源究竟耗用在哪裡吧 玩家聚集的廣場吃運算資源還能理解,在看起來沒什麼特別的場景裡FPS張數也還是那樣
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Golden Member
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文章: 2,556
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5700X
DDR4-3200 CL22 RTX3070 1080P Full Screen 其他選項啥都沒動 DLSS ![]() FSR ![]()
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